My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Baby Dragon Witch Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Baby Dragon Witch Electro Dragon
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Wizard Witch Giant Skeleton
The Log
Firecracker Royal Giant Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Baby Dragon Witch Electro Dragon Giant Skeleton
Fireball
Firecracker Wizard Baby Dragon Witch Electro Dragon
Poison
Firecracker Wizard Witch Electro Dragon
Lightning
Wizard Baby Dragon Witch Electro Dragon
Rocket
Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Baby Dragon Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Baby Dragon Wizard Witch Electro Dragon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Firecracker Baby Dragon Wizard

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Royal Giant Baby Dragon Witch Electro Dragon Giant Skeleton
Firecracker
Zap Royal Giant Baby Dragon Giant Skeleton
Royal Giant
Firecracker Zap Wizard Baby Dragon Witch Electro Dragon Giant Skeleton
Wizard
Royal Giant Giant Skeleton
Baby Dragon
Zap Firecracker Royal Giant Witch Electro Dragon Giant Skeleton
Witch
Zap Royal Giant Baby Dragon Giant Skeleton
Electro Dragon
Zap Royal Giant Baby Dragon Giant Skeleton
Giant Skeleton
Zap Firecracker Royal Giant Wizard Baby Dragon Witch Electro Dragon

Defense Synergies 0 15

Zap
Firecracker Baby Dragon Witch Electro Dragon Giant Skeleton
Firecracker
Zap Baby Dragon Electro Dragon Giant Skeleton
Royal Giant
Wizard
Giant Skeleton
Baby Dragon
Zap Firecracker Witch Electro Dragon Giant Skeleton
Witch
Zap Baby Dragon Electro Dragon Giant Skeleton
Electro Dragon
Zap Firecracker Baby Dragon Witch Giant Skeleton
Giant Skeleton
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Baby Dragon Electro Dragon
Zap Firecracker Witch Electro Dragon
Witch Electro Dragon Giant Skeleton
Witch Firecracker Electro Dragon
Firecracker Giant Skeleton
Zap Firecracker Baby Dragon Electro Dragon
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon
Zap Baby Dragon Electro Dragon Giant Skeleton
Witch
Firecracker Giant Skeleton
Witch Zap Firecracker Wizard Baby Dragon Electro Dragon Giant Skeleton
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon
Zap Wizard Witch Electro Dragon Giant Skeleton
Wizard Zap Firecracker Baby Dragon Witch Electro Dragon
Zap
Wizard Firecracker Witch Electro Dragon
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon
Zap Wizard Baby Dragon Witch Firecracker Electro Dragon Giant Skeleton
Wizard Firecracker Baby Dragon Witch Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Firecracker Wizard Baby Dragon Electro Dragon
Giant Skeleton Zap Witch Electro Dragon
Giant Skeleton Zap
Giant Skeleton Witch
Firecracker Wizard Zap Baby Dragon Witch Electro Dragon
Witch Giant Skeleton
Giant Skeleton
Zap Electro Dragon Giant Skeleton Firecracker Baby Dragon Witch
Witch
Witch Electro Dragon Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Wizard Witch
Wizard Firecracker Baby Dragon Witch Electro Dragon
Witch Electro Dragon Zap Firecracker Baby Dragon Giant Skeleton
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Electro Dragon Giant Skeleton
Firecracker Zap Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Giant Skeleton
Firecracker Giant Skeleton
Wizard Zap Firecracker Baby Dragon
Firecracker Wizard Zap Baby Dragon Witch Electro Dragon
Firecracker Wizard Baby Dragon Witch
Zap Firecracker Wizard Baby Dragon Electro Dragon
Zap Firecracker Wizard Electro Dragon
Electro Dragon
Firecracker Zap Wizard Electro Dragon
Zap Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Zap Firecracker Wizard Baby Dragon Electro Dragon
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon
Baby Dragon Giant Skeleton
Wizard
Zap Baby Dragon Electro Dragon
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon
Witch
Firecracker Zap Wizard Baby Dragon Witch Electro Dragon
Zap Wizard Baby Dragon Witch Electro Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon
Zap Electro Dragon Firecracker Wizard Witch
Zap Wizard Electro Dragon
Zap Firecracker Electro Dragon
Giant Skeleton
Firecracker Wizard
Zap Witch Electro Dragon
Zap Firecracker Wizard Baby Dragon Witch Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Zap Firecracker Wizard Baby Dragon Electro Dragon
Zap Giant Skeleton
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Baby Dragon Witch Giant Skeleton
Firecracker Zap Witch Electro Dragon
Electro Dragon Zap Firecracker Baby Dragon Witch Giant Skeleton
Firecracker Wizard Electro Dragon

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