My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Dark Prince Witch Prince Inferno Dragon
Barbarian Barrel
Firecracker Dark Prince Witch
The Log
Firecracker Dark Prince Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Dark Prince Witch Prince Inferno Dragon
Fireball
Firecracker Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Dark Prince Witch Prince Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Dark Prince Inferno Dragon Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Firecracker Dark Prince

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Dark Prince Witch Mega Knight
Firecracker
Zap Dark Prince Prince Inferno Dragon Mega Knight
Rage
Witch Dark Prince Prince
Dark Prince
Prince Zap Firecracker Rage Witch
Witch
Rage Zap Dark Prince Prince Mega Knight
Prince
Zap Dark Prince Mega Knight Firecracker Rage Witch
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Zap Firecracker Witch

Defense Synergies 1 13

Zap
Mega Knight Firecracker Dark Prince Witch Prince Inferno Dragon
Firecracker
Zap Dark Prince Prince Mega Knight
Rage
Dark Prince
Zap Firecracker Witch Prince
Witch
Zap Dark Prince Prince Mega Knight
Prince
Zap Firecracker Dark Prince Witch
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Firecracker Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Zap Firecracker Dark Prince Witch Prince Mega Knight
Witch Prince Mega Knight Dark Prince Inferno Dragon
Witch Prince Inferno Dragon Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Prince Mega Knight
Zap Firecracker Dark Prince Mega Knight
Inferno Dragon Zap Firecracker Witch
Zap Mega Knight
Witch Inferno Dragon Prince
Firecracker Dark Prince Prince Mega Knight
Witch Zap Firecracker Dark Prince Mega Knight
Inferno Dragon Zap Firecracker Witch
Prince Mega Knight Zap Dark Prince Witch
Mega Knight Zap Firecracker Dark Prince Witch Prince
Inferno Dragon Prince Mega Knight
Zap Prince Inferno Dragon Mega Knight
Mega Knight Firecracker Dark Prince Witch Prince
Mega Knight Zap Firecracker Dark Prince Witch Prince
Zap Witch Firecracker Dark Prince Inferno Dragon Mega Knight
Prince Inferno Dragon
Dark Prince Mega Knight Firecracker Witch Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Witch Prince
Zap Firecracker Prince Inferno Dragon Mega Knight
Mega Knight Zap Dark Prince Witch Prince
Dark Prince Prince Mega Knight Zap
Dark Prince Witch Prince Inferno Dragon Mega Knight
Firecracker Zap Witch
Dark Prince Prince Witch
Mega Knight Dark Prince Prince Inferno Dragon
Zap Mega Knight Firecracker Dark Prince Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Dark Prince Witch Prince
Mega Knight Zap Dark Prince Prince
Dark Prince Prince Mega Knight Witch
Firecracker Witch Mega Knight
Witch Zap Firecracker Dark Prince Prince Inferno Dragon
Mega Knight Zap Firecracker Dark Prince Witch Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Dark Prince Prince
Zap Firecracker Dark Prince Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Prince
Firecracker Zap Dark Prince Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Dark Prince Prince Mega Knight
Zap Firecracker Witch Mega Knight
Prince Mega Knight
Prince
Zap
Zap Firecracker Dark Prince Witch Mega Knight
Witch Inferno Dragon
Firecracker Zap Witch
Zap Witch Prince Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Witch
Zap Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Dark Prince Witch Prince
Zap Firecracker Witch
Firecracker Dark Prince Prince Mega Knight
Zap Firecracker
Zap
Firecracker Dark Prince Prince Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Dark Prince Witch Prince Mega Knight
Prince Inferno Dragon
Firecracker Mega Knight

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