My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Ice Wizard Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Ice Wizard Electro Wizard Lumberjack
Fireball
Firecracker Ice Wizard Electro Wizard Lumberjack
Poison
Firecracker Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Firecracker Ice Wizard Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard The Log Ice Wizard Lumberjack Mega Knight
Firecracker
Zap Lumberjack Mega Knight
Rage
Electro Wizard
The Log
Zap Lumberjack Mega Knight
Ice Wizard
Zap Lumberjack
Electro Wizard
Zap Rage Lumberjack Mega Knight
Lumberjack
Zap Firecracker The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight
Zap Firecracker The Log Electro Wizard Lumberjack

Defense Synergies 3 16

Zap
Electro Wizard Mega Knight Firecracker The Log Ice Wizard Lumberjack
Firecracker
The Log Zap Ice Wizard Electro Wizard Lumberjack Mega Knight
Rage
The Log
Firecracker Zap Ice Wizard Electro Wizard Lumberjack Mega Knight
Ice Wizard
Zap Firecracker The Log Lumberjack Mega Knight
Electro Wizard
Zap Firecracker The Log Lumberjack Mega Knight
Lumberjack
Zap Firecracker The Log Ice Wizard Electro Wizard
Mega Knight
Zap Firecracker The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard
Lumberjack Zap Firecracker The Log Ice Wizard Electro Wizard Mega Knight
Lumberjack Mega Knight Ice Wizard Electro Wizard
Lumberjack Firecracker Ice Wizard Electro Wizard Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Zap Firecracker Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Firecracker Ice Wizard
Zap The Log Electro Wizard Mega Knight
Ice Wizard Lumberjack
Firecracker Ice Wizard Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Zap Firecracker The Log Lumberjack Mega Knight
Zap Firecracker Ice Wizard Electro Wizard
Lumberjack Mega Knight Zap The Log Ice Wizard Electro Wizard
Mega Knight Zap Firecracker The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Electro Wizard Lumberjack
Mega Knight Zap Firecracker The Log Ice Wizard Electro Wizard Lumberjack
Zap The Log Firecracker Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Firecracker The Log Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap The Log Electro Wizard
Lumberjack Mega Knight Zap The Log Electro Wizard
Lumberjack Mega Knight
Firecracker Zap Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Firecracker The Log
Mega Knight Lumberjack
Mega Knight Zap The Log Electro Wizard
Mega Knight Lumberjack
Firecracker Mega Knight
Electro Wizard Zap Firecracker The Log Lumberjack
Mega Knight Zap Firecracker The Log Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Ice Wizard Electro Wizard
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Ice Wizard
Firecracker The Log
The Log Zap Firecracker Ice Wizard
The Log Zap Firecracker
Electro Wizard Lumberjack
Firecracker Zap The Log Electro Wizard
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Electro Wizard Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Ice Wizard Mega Knight
Firecracker The Log Zap Ice Wizard Electro Wizard
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Ice Wizard Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Zap Electro Wizard
Zap Firecracker Ice Wizard Electro Wizard
The Log
Firecracker Electro Wizard Lumberjack Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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