My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Dark Prince
Giant Snowball
Battle Ram Goblin Barrel
Zap
Firecracker Battle Ram Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Battle Ram Goblin Barrel Dark Prince
The Log
Firecracker Battle Ram Goblin Barrel Dark Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Battle Ram Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Firecracker Battle Ram Goblin Barrel
Poison
Firecracker
Lightning
Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage Firecracker Goblin Barrel Battle Ram Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel Rage Firecracker

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Barbarian Barrel Dark Prince
Firecracker
Zap Battle Ram Barbarian Barrel Goblin Barrel Dark Prince P.E.K.K.A
Battle Ram
Zap Firecracker Barbarian Barrel Goblin Barrel P.E.K.K.A
Barbarian Barrel
Zap Firecracker Battle Ram Goblin Barrel Dark Prince P.E.K.K.A
Rage
Dark Prince
Goblin Barrel
Dark Prince Firecracker Battle Ram Barbarian Barrel P.E.K.K.A
Dark Prince
Goblin Barrel Zap Firecracker Barbarian Barrel Rage
P.E.K.K.A
Zap Firecracker Battle Ram Barbarian Barrel Goblin Barrel

Defense Synergies 0 9

Zap
Firecracker Barbarian Barrel Dark Prince P.E.K.K.A
Firecracker
Zap Barbarian Barrel Dark Prince P.E.K.K.A
Battle Ram
Barbarian Barrel
Zap Firecracker Dark Prince P.E.K.K.A
Rage
Goblin Barrel
Dark Prince
Zap Firecracker Barbarian Barrel
P.E.K.K.A
Zap Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Barbarian Barrel
P.E.K.K.A Zap Firecracker Dark Prince
P.E.K.K.A Dark Prince
P.E.K.K.A Firecracker Dark Prince
Firecracker Barbarian Barrel Dark Prince P.E.K.K.A
Barbarian Barrel Zap Firecracker Dark Prince
Zap Firecracker
Zap Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Firecracker Barbarian Barrel Dark Prince
Zap Firecracker Barbarian Barrel Dark Prince
Zap Firecracker
P.E.K.K.A Zap Dark Prince
Zap Firecracker Barbarian Barrel Dark Prince P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Barbarian Barrel Dark Prince
Zap Barbarian Barrel Firecracker Dark Prince
P.E.K.K.A
Dark Prince Firecracker Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Dark Prince P.E.K.K.A
Zap Firecracker Barbarian Barrel
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Zap Barbarian Barrel
P.E.K.K.A Dark Prince
Firecracker Zap
Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Firecracker Barbarian Barrel Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A
Firecracker
Zap Firecracker Barbarian Barrel Dark Prince P.E.K.K.A
Zap Firecracker Barbarian Barrel Dark Prince P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel Dark Prince
Zap Firecracker Barbarian Barrel Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker Barbarian Barrel
Zap Firecracker
Firecracker Zap Barbarian Barrel Dark Prince
Zap Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Zap Firecracker Barbarian Barrel Dark Prince
Zap Firecracker Barbarian Barrel
Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Dark Prince
Firecracker Zap Barbarian Barrel
Zap
Zap Firecracker Barbarian Barrel
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Barbarian Barrel Dark Prince
Zap Firecracker
Barbarian Barrel
Firecracker Dark Prince
Zap Firecracker
Zap
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Barbarian Barrel Dark Prince
P.E.K.K.A
Firecracker

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