My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Royal Ghost Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Royal Ghost Bandit Electro Wizard
Fireball
Firecracker Battle Ram Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Royal Ghost Bandit Battle Ram Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Royal Ghost

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Electro Wizard The Log Royal Ghost Bandit Mega Knight
Firecracker
Zap Battle Ram Bandit Mega Knight
Battle Ram
Zap The Log Bandit Firecracker Royal Ghost Electro Wizard
The Log
Battle Ram Zap Bandit Mega Knight
Royal Ghost
Zap Battle Ram Bandit Electro Wizard Mega Knight
Bandit
Battle Ram Zap Firecracker The Log Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Zap Battle Ram Royal Ghost Bandit Mega Knight
Mega Knight
Zap Firecracker The Log Royal Ghost Bandit Electro Wizard

Defense Synergies 3 16

Zap
Electro Wizard Mega Knight Firecracker The Log Royal Ghost Bandit
Firecracker
The Log Zap Bandit Electro Wizard Mega Knight
Battle Ram
The Log
Firecracker Zap Royal Ghost Bandit Electro Wizard Mega Knight
Royal Ghost
Zap The Log Electro Wizard Mega Knight
Bandit
Zap Firecracker The Log Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker The Log Royal Ghost Bandit Mega Knight
Mega Knight
Zap Firecracker The Log Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard
Zap Firecracker The Log Bandit Electro Wizard Mega Knight
Mega Knight Bandit Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Zap Firecracker
Zap The Log Bandit Electro Wizard Mega Knight
Firecracker Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Zap Firecracker The Log Royal Ghost Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight Zap The Log Bandit Electro Wizard
Mega Knight Zap Firecracker The Log Royal Ghost Electro Wizard
Bandit Electro Wizard Mega Knight
Zap The Log Bandit Electro Wizard Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Zap Firecracker The Log Royal Ghost Bandit Electro Wizard
Zap The Log Firecracker Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight Firecracker The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker The Log Royal Ghost Mega Knight
Bandit Mega Knight Zap The Log Electro Wizard
Mega Knight Zap The Log Bandit Electro Wizard
Bandit Mega Knight
Firecracker Zap Electro Wizard
Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker The Log Bandit
Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Bandit
Firecracker Mega Knight
Electro Wizard Zap Firecracker The Log
Mega Knight Zap Firecracker The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Bandit
Firecracker Zap The Log Royal Ghost Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Bandit
Electro Wizard
Firecracker Zap The Log Bandit Electro Wizard
Zap Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Zap Firecracker The Log Bandit Electro Wizard Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Royal Ghost Bandit Electro Wizard
Zap The Log Bandit Mega Knight
Zap Firecracker The Log Bandit
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Zap Electro Wizard Bandit
Zap Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Royal Ghost Bandit Electro Wizard Mega Knight

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