My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince Bandit
Barbarian Barrel
Firecracker Battle Ram Dark Prince Bandit Electro Wizard
The Log
Firecracker Battle Ram Dark Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince Bandit Electro Wizard
Fireball
Firecracker Battle Ram Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Battle Ram Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Bandit Battle Ram Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Bandit

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Tornado Electro Wizard Dark Prince Bandit Mega Knight
Firecracker
Zap Battle Ram Tornado Dark Prince Bandit Mega Knight
Battle Ram
Zap Bandit Firecracker Tornado Electro Wizard
Tornado
Zap Firecracker Battle Ram Dark Prince Mega Knight
Dark Prince
Zap Firecracker Tornado Bandit Electro Wizard
Bandit
Battle Ram Zap Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Zap Battle Ram Dark Prince Bandit Mega Knight
Mega Knight
Zap Firecracker Tornado Bandit Electro Wizard

Defense Synergies 2 17

Zap
Electro Wizard Mega Knight Firecracker Tornado Dark Prince Bandit
Firecracker
Zap Tornado Dark Prince Bandit Electro Wizard Mega Knight
Battle Ram
Tornado
Zap Firecracker Dark Prince Electro Wizard Mega Knight
Dark Prince
Zap Firecracker Tornado Bandit Electro Wizard
Bandit
Zap Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Tornado Dark Prince Bandit Mega Knight
Mega Knight
Zap Firecracker Tornado Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Zap Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Tornado Mega Knight Dark Prince Bandit Electro Wizard
Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Firecracker Tornado Dark Prince Mega Knight
Tornado Zap Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Tornado Electro Wizard Zap Firecracker
Zap Bandit Electro Wizard Mega Knight
Tornado
Tornado Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Tornado Dark Prince Bandit Mega Knight
Zap Firecracker Tornado Electro Wizard
Mega Knight Zap Dark Prince Bandit Electro Wizard
Mega Knight Zap Firecracker Tornado Dark Prince Electro Wizard
Bandit Electro Wizard Mega Knight
Tornado Zap Bandit Electro Wizard Mega Knight
Mega Knight Firecracker Tornado Dark Prince Electro Wizard
Mega Knight Zap Firecracker Tornado Dark Prince Bandit Electro Wizard
Zap Tornado Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Tornado Electro Wizard
Dark Prince Mega Knight Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Mega Knight
Bandit Mega Knight Zap Dark Prince Electro Wizard
Dark Prince Mega Knight Zap Tornado Bandit Electro Wizard
Dark Prince Bandit Mega Knight
Firecracker Zap Tornado Electro Wizard
Dark Prince Bandit Electro Wizard
Mega Knight Dark Prince
Zap Electro Wizard Mega Knight Firecracker Tornado Dark Prince Bandit
Mega Knight Dark Prince
Mega Knight Zap Tornado Dark Prince Electro Wizard
Dark Prince Mega Knight Bandit
Firecracker Mega Knight
Electro Wizard Zap Firecracker Tornado Dark Prince
Mega Knight Zap Firecracker Dark Prince Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Tornado Bandit Electro Wizard
Bandit
Firecracker Dark Prince
Zap Firecracker Dark Prince Mega Knight
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Bandit
Tornado Electro Wizard
Firecracker Zap Tornado Dark Prince Bandit Electro Wizard
Zap Firecracker Tornado
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Tornado
Zap Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Zap Firecracker Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Firecracker Tornado Dark Prince Mega Knight
Firecracker Zap Tornado Bandit Electro Wizard
Zap Tornado Bandit Mega Knight
Zap Firecracker Tornado Bandit
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker
Zap Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Dark Prince Bandit
Zap Firecracker Tornado Electro Wizard
Firecracker Dark Prince Electro Wizard Mega Knight
Zap Firecracker
Zap Tornado
Firecracker Dark Prince Mega Knight
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Dark Prince Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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