My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Inferno Dragon
Giant Snowball
Battle Ram Wall Breakers Inferno Dragon Lumberjack
Zap
Firecracker Battle Ram Wall Breakers Inferno Dragon
Barbarian Barrel
Firecracker Battle Ram Wall Breakers Lumberjack
The Log
Firecracker Battle Ram Wall Breakers Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Battle Ram Wall Breakers Inferno Dragon Lumberjack
Fireball
Firecracker Battle Ram Wall Breakers Inferno Dragon Lumberjack
Poison
Firecracker
Lightning
Battle Ram Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Firecracker Battle Ram Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Wall Breakers The Log Lumberjack Mega Knight
Firecracker
Zap Battle Ram Wall Breakers Inferno Dragon Lumberjack Mega Knight
Battle Ram
Zap The Log Firecracker Wall Breakers Lumberjack
Wall Breakers
Zap Firecracker Battle Ram The Log Mega Knight
The Log
Battle Ram Zap Wall Breakers Lumberjack Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Zap Firecracker Battle Ram The Log Mega Knight
Mega Knight
Inferno Dragon Zap Firecracker Wall Breakers The Log Lumberjack

Defense Synergies 2 10

Zap
Mega Knight Firecracker The Log Inferno Dragon Lumberjack
Firecracker
The Log Zap Lumberjack Mega Knight
Battle Ram
Wall Breakers
The Log
Firecracker Zap Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap The Log Mega Knight
Lumberjack
Zap Firecracker The Log
Mega Knight
Zap Firecracker The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Inferno Dragon Lumberjack Zap Firecracker The Log Mega Knight
Lumberjack Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Firecracker Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Zap Firecracker Lumberjack Mega Knight
Inferno Dragon Zap Firecracker
Zap The Log Mega Knight
Inferno Dragon Lumberjack
Firecracker Lumberjack Mega Knight
Zap Firecracker The Log Lumberjack Mega Knight
Inferno Dragon Zap Firecracker
Lumberjack Mega Knight Zap The Log
Mega Knight Zap Firecracker The Log Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap The Log Inferno Dragon Lumberjack Mega Knight
Mega Knight Firecracker Lumberjack
Mega Knight Zap Firecracker The Log Lumberjack
Zap The Log Firecracker Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Firecracker The Log Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Firecracker The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap The Log
Lumberjack Mega Knight Zap The Log
Inferno Dragon Lumberjack Mega Knight
Firecracker Zap
Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Firecracker The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap The Log
Mega Knight Lumberjack
Firecracker Mega Knight
Zap Firecracker The Log Inferno Dragon Lumberjack
Mega Knight Zap Firecracker The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Lumberjack
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap
Zap Firecracker
The Log
Firecracker Lumberjack Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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