My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Witch Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Witch
Zap
Firecracker Battle Ram Witch Bandit
Barbarian Barrel
Firecracker Battle Ram Wizard Witch Bandit Electro Wizard
The Log
Firecracker Battle Ram Witch Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Wizard Witch Bandit Electro Wizard
Fireball
Firecracker Battle Ram Wizard Witch Bandit Electro Wizard
Poison
Firecracker Wizard Witch Electro Wizard
Lightning
Battle Ram Wizard Witch Bandit Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Battle Ram Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Battle Ram

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Electro Wizard Witch Bandit Mega Knight
Firecracker
Zap Battle Ram Bandit Mega Knight
Battle Ram
Zap Bandit Firecracker Witch Electro Wizard
Wizard
Bandit Mega Knight
Witch
Zap Battle Ram Bandit Mega Knight
Bandit
Battle Ram Zap Firecracker Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Zap Battle Ram Bandit Mega Knight
Mega Knight
Zap Firecracker Wizard Witch Bandit Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Firecracker Witch Bandit
Firecracker
Zap Bandit Electro Wizard Mega Knight
Battle Ram
Wizard
Bandit Electro Wizard Mega Knight
Witch
Zap Bandit Electro Wizard Mega Knight
Bandit
Zap Firecracker Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Wizard Witch Bandit Mega Knight
Mega Knight
Zap Firecracker Wizard Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Electro Wizard
Zap Firecracker Witch Bandit Electro Wizard Mega Knight
Witch Mega Knight Bandit Electro Wizard
Witch Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Wizard Witch
Zap Bandit Electro Wizard Mega Knight
Witch
Firecracker Bandit Electro Wizard Mega Knight
Witch Electro Wizard Zap Firecracker Wizard Bandit Mega Knight
Zap Firecracker Wizard Witch Electro Wizard
Mega Knight Zap Wizard Witch Bandit Electro Wizard
Wizard Mega Knight Zap Firecracker Witch Electro Wizard
Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Witch Electro Wizard
Mega Knight Zap Firecracker Wizard Witch Bandit Electro Wizard
Zap Wizard Witch Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Firecracker Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Wizard Mega Knight
Bandit Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Bandit Electro Wizard
Witch Bandit Mega Knight
Firecracker Wizard Zap Witch Electro Wizard
Witch Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker Witch Bandit
Witch
Mega Knight Witch
Mega Knight Zap Electro Wizard
Mega Knight Wizard Witch Bandit
Wizard Firecracker Witch Mega Knight
Witch Electro Wizard Zap Firecracker
Mega Knight Zap Firecracker Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit Electro Wizard
Bandit
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard Bandit
Electro Wizard
Firecracker Zap Wizard Bandit Electro Wizard
Zap Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Wizard Witch Bandit
Firecracker Wizard Bandit Mega Knight
Zap Firecracker Wizard Bandit Electro Wizard Mega Knight
Zap Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Witch Mega Knight
Witch
Firecracker Zap Wizard Witch Bandit Electro Wizard
Zap Wizard Witch Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Wizard Witch Electro Wizard
Zap Electro Wizard Firecracker Wizard Witch
Zap Wizard Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Zap Electro Wizard Witch Bandit
Zap Firecracker Wizard Witch Electro Wizard
Firecracker Wizard Electro Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Bandit Electro Wizard Mega Knight

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