My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Goblin Barrel Guards Princess
Zap
Firecracker Goblin Barrel Guards Prince Princess
Barbarian Barrel
Firecracker Rascals Goblin Barrel Guards Princess
The Log
Firecracker Rascals Goblin Barrel Guards Prince Princess
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Rascals Goblin Barrel Guards Princess
Royal Delivery
Firecracker Rascals Goblin Barrel Guards Prince Princess
Fireball
Firecracker Rascals Goblin Barrel Princess
Poison
Firecracker Rascals Guards Princess
Lightning
Prince
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Guards Princess Fireball Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Goblin Barrel Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Prince Guards Princess
Firecracker
Zap Rascals Goblin Barrel Prince Princess
Rascals
Goblin Barrel Firecracker Prince
Fireball
Zap Princess
Goblin Barrel
Rascals Prince Firecracker Guards Princess
Guards
Zap Goblin Barrel
Prince
Zap Goblin Barrel Firecracker Rascals Princess
Princess
Zap Firecracker Fireball Goblin Barrel Prince

Defense Synergies 1 13

Zap
Fireball Firecracker Rascals Guards Prince Princess
Firecracker
Zap Rascals Guards Prince Princess
Rascals
Zap Firecracker Princess
Fireball
Zap Princess
Goblin Barrel
Guards
Zap Firecracker Prince Princess
Prince
Zap Firecracker Guards
Princess
Zap Firecracker Rascals Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Zap Firecracker Rascals Prince
Prince Rascals
Prince Firecracker Rascals Guards
Firecracker Fireball Prince Princess
Fireball Zap Firecracker Rascals Guards
Zap Firecracker Rascals Fireball Princess
Zap Rascals Fireball
Rascals Prince Princess
Guards Firecracker Rascals Prince
Guards Zap Firecracker Rascals Fireball Princess
Zap Firecracker Rascals Fireball Princess
Prince Zap Rascals Fireball Guards
Fireball Zap Firecracker Rascals Guards Prince Princess
Rascals Prince
Zap Rascals Fireball Prince
Firecracker Rascals Fireball Prince
Fireball Zap Firecracker Rascals Guards Prince
Zap Firecracker Rascals Fireball Guards Princess
Prince
Rascals Firecracker Fireball Guards Prince
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Zap Fireball Prince
Fireball Zap Firecracker Prince
Guards Zap Rascals Prince
Guards Prince Zap Rascals Fireball
Rascals Guards Prince
Firecracker Fireball Zap Rascals Princess
Rascals Guards Prince Fireball
Rascals Prince
Zap Firecracker Fireball Prince
Guards
Rascals Guards Prince
Zap Fireball Guards Prince
Rascals Prince Fireball Guards
Firecracker Rascals Fireball Princess
Rascals Guards Zap Firecracker Fireball Prince
Zap Firecracker Rascals Fireball Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker Rascals Guards
Firecracker Fireball Zap Princess
Fireball
Firecracker Rascals Fireball Guards Prince
Fireball Zap Firecracker
Firecracker Fireball Zap Princess
Firecracker Princess
Fireball Zap Firecracker Princess
Fireball Zap Firecracker
Fireball Guards Prince
Firecracker Zap Fireball Prince Princess
Fireball Zap Firecracker Princess
Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Zap Firecracker Fireball Prince
Zap Firecracker Fireball Princess
Firecracker Fireball Princess
Fireball
Zap Firecracker Fireball Prince Princess
Zap Firecracker Fireball Princess
Fireball Prince
Fireball Princess
Prince
Zap Fireball
Zap Firecracker Fireball Princess
Firecracker Fireball Zap Princess
Fireball Zap Prince Princess
Fireball Zap Firecracker
Zap Firecracker Fireball Princess
Zap Firecracker Fireball Guards
Fireball
Zap Fireball
Zap Firecracker Fireball Princess
Prince
Firecracker Fireball Princess
Zap Fireball Guards Prince Princess
Fireball Zap Firecracker Princess
Fireball
Fireball Firecracker Rascals Prince Princess
Zap Firecracker Fireball Princess
Zap Fireball
Firecracker Prince
Zap Firecracker Rascals Fireball Guards Princess
Firecracker Zap Fireball Princess
Zap Firecracker Fireball Prince Princess
Prince
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: