My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Musketeer Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Sparky
Giant Snowball
Royal Recruits Musketeer
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Musketeer Wizard Sparky
The Log
Firecracker Royal Recruits Elixir Golem Musketeer Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Elixir Golem Musketeer Wizard Sparky
Fireball
Firecracker Elixir Golem Musketeer Wizard Sparky
Poison
Firecracker Royal Recruits Elixir Golem Musketeer Wizard Sparky
Lightning
Musketeer Wizard Sparky
Rocket
Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Elixir Golem Musketeer Wizard Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Elixir Golem

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Sparky Royal Recruits Elixir Golem Musketeer
Firecracker
Zap Elixir Golem Royal Recruits Sparky
Royal Recruits
Zap Firecracker Musketeer
Elixir Golem
Firecracker Rage Zap Musketeer Wizard Sparky
Musketeer
Zap Royal Recruits Elixir Golem
Wizard
Elixir Golem Rage Sparky
Rage
Elixir Golem Sparky Wizard
Sparky
Zap Rage Firecracker Elixir Golem Wizard

Defense Synergies 0 5

Zap
Firecracker Musketeer Sparky
Firecracker
Zap Royal Recruits Musketeer
Royal Recruits
Firecracker
Elixir Golem
Musketeer
Zap Firecracker
Wizard
Rage
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Musketeer Wizard Sparky
Sparky Zap Firecracker Royal Recruits Musketeer
Sparky Royal Recruits Musketeer
Royal Recruits Sparky Firecracker Musketeer
Firecracker Royal Recruits Sparky
Zap Firecracker Musketeer
Musketeer Zap Firecracker Wizard
Zap Royal Recruits Musketeer Sparky
Sparky Royal Recruits Musketeer
Firecracker Royal Recruits Musketeer Sparky
Zap Firecracker Royal Recruits Musketeer Wizard
Musketeer Zap Firecracker Wizard
Royal Recruits Sparky Zap Musketeer Wizard
Wizard Sparky Zap Firecracker Royal Recruits
Royal Recruits Sparky
Zap Royal Recruits Sparky
Wizard Sparky Firecracker Royal Recruits Musketeer
Zap Firecracker Royal Recruits Musketeer Wizard
Zap Wizard Firecracker Royal Recruits Musketeer
Sparky Royal Recruits Musketeer
Royal Recruits Wizard Firecracker Musketeer Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Sparky
Zap Firecracker Musketeer Wizard
Royal Recruits Zap Musketeer Sparky
Royal Recruits Zap Musketeer Sparky
Royal Recruits Musketeer Sparky
Firecracker Wizard Zap Musketeer
Royal Recruits Sparky Musketeer
Royal Recruits Sparky
Zap Royal Recruits Firecracker Sparky
Royal Recruits Musketeer Sparky
Royal Recruits Musketeer Sparky
Royal Recruits Zap
Royal Recruits Wizard Sparky
Royal Recruits Wizard Firecracker Musketeer Sparky
Royal Recruits Sparky Zap Firecracker Musketeer
Zap Firecracker Royal Recruits Musketeer Wizard Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Musketeer Sparky
Firecracker Zap Musketeer
Sparky
Firecracker Royal Recruits Musketeer Sparky
Wizard Zap Firecracker Sparky
Firecracker Wizard Zap Musketeer
Firecracker Musketeer Wizard Sparky
Zap Firecracker Wizard
Zap Firecracker Wizard
Musketeer Sparky
Firecracker Zap Royal Recruits Musketeer Wizard Sparky
Zap Firecracker Musketeer Wizard
Firecracker Musketeer Sparky
Firecracker Musketeer
Zap Firecracker Musketeer Sparky
Zap Firecracker Musketeer Wizard Sparky
Firecracker Royal Recruits Musketeer Wizard Sparky
Sparky
Sparky
Zap Firecracker Musketeer Wizard Sparky
Zap Firecracker Wizard
Musketeer Sparky
Wizard
Musketeer Sparky
Zap Royal Recruits Musketeer
Zap Firecracker Wizard Sparky
Firecracker Zap Musketeer Wizard Sparky
Zap Musketeer Wizard Sparky
Zap Firecracker Musketeer Sparky
Zap Firecracker Musketeer Wizard Sparky
Zap Firecracker Musketeer Wizard
Sparky
Zap Musketeer Wizard Sparky
Zap Firecracker Sparky
Sparky
Firecracker Wizard Sparky
Zap Royal Recruits Musketeer
Zap Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Sparky
Zap Firecracker Musketeer Wizard
Zap Sparky
Firecracker Royal Recruits Musketeer Sparky
Zap Firecracker Royal Recruits Musketeer Sparky
Firecracker Zap Musketeer
Zap Firecracker Royal Recruits Musketeer Sparky
Sparky
Firecracker Wizard Sparky

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