My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Battle Ram Dark Prince Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Dark Prince Prince
Giant Snowball
Royal Recruits Battle Ram
Zap
Firecracker Battle Ram Dark Prince Prince
Barbarian Barrel
Firecracker Royal Recruits Battle Ram Dark Prince Magic Archer
The Log
Firecracker Royal Recruits Battle Ram Dark Prince Prince
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Battle Ram Dark Prince Prince Magic Archer
Fireball
Firecracker Battle Ram Magic Archer
Poison
Firecracker Royal Recruits Magic Archer
Lightning
Battle Ram Dark Prince Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Rage Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Battle Ram Dark Prince Magic Archer Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Firecracker Battle Ram

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Prince Royal Recruits Dark Prince Magic Archer
Firecracker
Zap Royal Recruits Battle Ram Dark Prince Prince
Royal Recruits
Zap Firecracker Battle Ram Magic Archer
Battle Ram
Zap Magic Archer Firecracker Royal Recruits
Rage
Dark Prince Prince
Dark Prince
Prince Zap Firecracker Rage Magic Archer
Prince
Zap Dark Prince Firecracker Rage Magic Archer
Magic Archer
Battle Ram Zap Royal Recruits Dark Prince Prince

Defense Synergies 0 10

Zap
Firecracker Dark Prince Prince Magic Archer
Firecracker
Zap Royal Recruits Dark Prince Prince
Royal Recruits
Firecracker
Battle Ram
Rage
Dark Prince
Zap Firecracker Prince Magic Archer
Prince
Zap Firecracker Dark Prince Magic Archer
Magic Archer
Zap Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Magic Archer
Zap Firecracker Royal Recruits Dark Prince Prince
Prince Royal Recruits Dark Prince
Royal Recruits Prince Firecracker Dark Prince
Firecracker Royal Recruits Dark Prince Prince
Zap Firecracker Dark Prince Magic Archer
Zap Firecracker Magic Archer
Zap Royal Recruits Magic Archer
Royal Recruits Prince
Firecracker Royal Recruits Dark Prince Prince
Zap Firecracker Royal Recruits Dark Prince Magic Archer
Zap Firecracker Magic Archer
Royal Recruits Prince Zap Dark Prince
Zap Firecracker Royal Recruits Dark Prince Prince Magic Archer
Royal Recruits Prince
Zap Royal Recruits Prince
Firecracker Royal Recruits Dark Prince Prince
Zap Firecracker Royal Recruits Dark Prince Prince Magic Archer
Zap Firecracker Royal Recruits Dark Prince Magic Archer
Royal Recruits Prince
Royal Recruits Dark Prince Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Dark Prince Prince
Zap Firecracker Prince Magic Archer
Royal Recruits Zap Dark Prince Prince
Royal Recruits Dark Prince Prince Zap
Royal Recruits Dark Prince Prince
Firecracker Zap Magic Archer
Royal Recruits Dark Prince Prince
Royal Recruits Dark Prince Prince
Zap Royal Recruits Firecracker Dark Prince Prince Magic Archer
Royal Recruits
Royal Recruits Dark Prince Prince
Royal Recruits Zap Dark Prince Prince
Royal Recruits Dark Prince Prince
Royal Recruits Firecracker Magic Archer
Royal Recruits Zap Firecracker Dark Prince Prince Magic Archer
Zap Firecracker Royal Recruits Dark Prince Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Recruits
Firecracker Zap Magic Archer
Magic Archer
Firecracker Royal Recruits Dark Prince Prince
Zap Firecracker Dark Prince Magic Archer
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Prince
Firecracker Zap Royal Recruits Dark Prince Prince Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Prince Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker Royal Recruits
Zap Firecracker Dark Prince Prince Magic Archer
Zap Firecracker Magic Archer
Prince Magic Archer
Prince
Zap Royal Recruits
Zap Firecracker Dark Prince Magic Archer
Firecracker Zap Magic Archer
Zap Prince Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Zap Magic Archer
Zap Firecracker Magic Archer
Prince
Firecracker Magic Archer
Zap Royal Recruits Dark Prince Prince Magic Archer
Zap Firecracker Magic Archer
Firecracker Dark Prince Prince Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker Royal Recruits Dark Prince Prince
Zap Firecracker Royal Recruits Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Royal Recruits Dark Prince Prince Magic Archer
Prince
Firecracker

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