My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Skeleton Army Ice Wizard Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Balloon Ice Wizard Lumberjack
Fireball
Firecracker Skeleton Army Balloon Ice Wizard Lumberjack
Poison
Firecracker Skeleton Army Balloon Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Ice Wizard Lumberjack Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Ice Wizard Lumberjack Mega Knight
Firecracker
Zap Balloon Lumberjack Mega Knight
Skeleton Army
Balloon
Zap Lumberjack Firecracker Ice Wizard Mega Knight
Lightning
Ice Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Firecracker Ice Wizard Mega Knight
Mega Knight
Zap Firecracker Balloon Lumberjack

Defense Synergies 1 12

Zap
Mega Knight Firecracker Skeleton Army Ice Wizard Lumberjack
Firecracker
Zap Skeleton Army Ice Wizard Lumberjack Mega Knight
Skeleton Army
Zap Firecracker Ice Wizard Lumberjack
Balloon
Lightning
Ice Wizard
Zap Firecracker Skeleton Army Lumberjack Mega Knight
Lumberjack
Zap Firecracker Skeleton Army Ice Wizard
Mega Knight
Zap Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker
Skeleton Army Lumberjack Zap Firecracker Ice Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Lightning Ice Wizard
Skeleton Army Lumberjack Firecracker Ice Wizard Mega Knight
Lightning Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Firecracker Ice Wizard Lumberjack Mega Knight
Lightning Zap Firecracker Ice Wizard
Lightning Zap Mega Knight
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Firecracker Ice Wizard Lumberjack Mega Knight
Skeleton Army Ice Wizard Zap Firecracker Lumberjack Mega Knight
Zap Firecracker Ice Wizard
Skeleton Army Lumberjack Mega Knight Zap Lightning Ice Wizard
Skeleton Army Mega Knight Zap Firecracker Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Lightning Lumberjack Mega Knight
Mega Knight Firecracker Skeleton Army Lumberjack
Mega Knight Zap Firecracker Skeleton Army Ice Wizard Lumberjack
Zap Firecracker Ice Wizard Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap
Zap Firecracker Lightning Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Lightning
Skeleton Army Lightning Lumberjack Mega Knight Zap
Skeleton Army Lumberjack Mega Knight
Firecracker Zap Ice Wizard
Skeleton Army Lightning Ice Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Lightning Mega Knight Firecracker Skeleton Army
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Lightning Mega Knight Zap
Skeleton Army Lightning Mega Knight Lumberjack
Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Lightning Lumberjack
Mega Knight Zap Firecracker Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap Ice Wizard
Lightning
Lightning Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker Lightning Ice Wizard
Zap Firecracker Lightning
Lightning Lumberjack
Firecracker Lightning Zap
Lightning Zap Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker Mega Knight
Lightning
Lightning
Lightning Zap Firecracker Mega Knight
Lightning Zap Firecracker Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Firecracker Ice Wizard Mega Knight
Firecracker Zap Lightning Ice Wizard
Lightning Zap Mega Knight
Lightning Zap Firecracker
Lightning Zap Firecracker Ice Wizard
Zap Lightning Firecracker
Lightning
Lightning Zap Mega Knight
Zap Lightning Firecracker
Mega Knight
Firecracker Lightning
Zap Lightning Skeleton Army
Lightning Zap Firecracker Ice Wizard
Lightning Firecracker Lumberjack Mega Knight
Zap Firecracker Lightning
Lightning Zap
Firecracker Mega Knight
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Mega Knight
Lightning Firecracker Mega Knight

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