My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Electro Dragon
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Skeleton Army Dark Prince Electro Wizard
The Log
Firecracker Skeleton Army Dark Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Dark Prince Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Firecracker Skeleton Army Electro Dragon Electro Wizard
Poison
Firecracker Skeleton Army Electro Dragon Electro Wizard
Lightning
Dark Prince Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Dark Prince Electro Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Dark Prince Electro Dragon The Log
Firecracker
Zap Dark Prince P.E.K.K.A
Skeleton Army
Dark Prince
Zap Firecracker Electro Wizard
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Electro Dragon The Log
The Log
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Dark Prince

Defense Synergies 3 21

Zap
Electro Wizard Firecracker Skeleton Army Dark Prince Electro Dragon P.E.K.K.A The Log
Firecracker
The Log Zap Skeleton Army Dark Prince Electro Dragon P.E.K.K.A Electro Wizard
Skeleton Army
Zap Firecracker Electro Dragon The Log Electro Wizard
Dark Prince
Zap Firecracker Electro Dragon The Log Electro Wizard
Electro Dragon
Zap Firecracker Skeleton Army Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Zap Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Skeleton Army Dark Prince Electro Dragon Electro Wizard
Electro Wizard
Zap Firecracker Skeleton Army Dark Prince Electro Dragon P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon The Log Electro Wizard
Skeleton Army P.E.K.K.A Zap Firecracker Dark Prince Electro Dragon The Log Electro Wizard
Skeleton Army P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Dark Prince Electro Dragon Electro Wizard
Firecracker Skeleton Army Dark Prince P.E.K.K.A The Log
Skeleton Army The Log Zap Firecracker Dark Prince Electro Dragon Electro Wizard
Electro Wizard Zap Firecracker Electro Dragon
Zap Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Dark Prince Electro Wizard
Skeleton Army Electro Wizard Zap Firecracker Dark Prince Electro Dragon The Log
Zap Firecracker Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Zap Dark Prince Electro Dragon The Log Electro Wizard
Skeleton Army Zap Firecracker Dark Prince Electro Dragon P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A The Log Electro Wizard
Firecracker Skeleton Army Dark Prince Electro Dragon P.E.K.K.A Electro Wizard
Zap Firecracker Skeleton Army Dark Prince Electro Dragon The Log Electro Wizard
Zap The Log Firecracker Dark Prince Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Dark Prince Firecracker Electro Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Electro Dragon The Log
Skeleton Army P.E.K.K.A Zap Dark Prince Electro Dragon The Log Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince
Firecracker Zap Electro Dragon Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince
Zap Electro Dragon P.E.K.K.A Electro Wizard Firecracker Skeleton Army Dark Prince The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince Electro Dragon
Skeleton Army P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A
Firecracker Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Wizard Zap Firecracker Dark Prince P.E.K.K.A The Log
Zap Firecracker Dark Prince Electro Dragon P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Zap Electro Dragon The Log Electro Wizard
Electro Dragon The Log
Firecracker Dark Prince The Log
Zap Firecracker Dark Prince The Log
Firecracker Zap Electro Dragon
Firecracker The Log
The Log Zap Firecracker Electro Dragon
The Log Zap Firecracker Electro Dragon
Electro Dragon Electro Wizard
Firecracker Zap Dark Prince Electro Dragon The Log Electro Wizard
Zap Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Zap Firecracker The Log
Zap Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Zap Firecracker Dark Prince Electro Dragon The Log Electro Wizard
Zap Firecracker Electro Dragon The Log
The Log
The Log
Zap Electro Dragon The Log
Zap Firecracker The Log Dark Prince Electro Dragon
Firecracker The Log Zap Electro Dragon Electro Wizard
Zap Electro Dragon The Log
Zap Firecracker The Log
Zap Firecracker Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker
Zap Electro Dragon The Log
Zap Firecracker Electro Dragon Electro Wizard
P.E.K.K.A
Firecracker The Log
Zap Electro Wizard Skeleton Army Dark Prince Electro Dragon
Zap Firecracker Electro Dragon Electro Wizard
The Log
Firecracker Dark Prince Electro Dragon Electro Wizard
The Log Zap Firecracker Electro Dragon
Zap
Firecracker Dark Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon Firecracker The Log Electro Wizard
Firecracker Zap Electro Dragon Electro Wizard
Electro Dragon Zap Firecracker Dark Prince The Log Electro Wizard
P.E.K.K.A
Firecracker Electro Dragon

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