My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Lumberjack
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Skeleton Army Dark Prince Electro Wizard Magic Archer Lumberjack
The Log
Firecracker Skeleton Army Dark Prince Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Dark Prince Electro Wizard Magic Archer Lumberjack
Fireball
Firecracker Skeleton Army Electro Wizard Magic Archer Lumberjack
Poison
Firecracker Skeleton Army Electro Wizard Magic Archer
Lightning
Dark Prince Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Dark Prince Electro Wizard Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Dark Prince

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Dark Prince Magic Archer Lumberjack Mega Knight
Firecracker
Zap Dark Prince Lumberjack Mega Knight
Skeleton Army
Dark Prince
Zap Firecracker Electro Wizard Magic Archer Lumberjack
Electro Wizard
Zap Dark Prince Magic Archer Lumberjack Mega Knight
Magic Archer
Zap Dark Prince Electro Wizard Lumberjack Mega Knight
Lumberjack
Zap Firecracker Dark Prince Electro Wizard Magic Archer Mega Knight
Mega Knight
Zap Firecracker Electro Wizard Magic Archer Lumberjack

Defense Synergies 2 20

Zap
Electro Wizard Mega Knight Firecracker Skeleton Army Dark Prince Magic Archer Lumberjack
Firecracker
Zap Skeleton Army Dark Prince Electro Wizard Lumberjack Mega Knight
Skeleton Army
Zap Firecracker Electro Wizard Magic Archer Lumberjack
Dark Prince
Zap Firecracker Electro Wizard Magic Archer
Electro Wizard
Zap Firecracker Skeleton Army Dark Prince Magic Archer Lumberjack Mega Knight
Magic Archer
Zap Skeleton Army Dark Prince Electro Wizard Lumberjack Mega Knight
Lumberjack
Zap Firecracker Skeleton Army Electro Wizard Magic Archer
Mega Knight
Zap Firecracker Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Magic Archer
Skeleton Army Lumberjack Zap Firecracker Dark Prince Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Dark Prince Electro Wizard
Skeleton Army Lumberjack Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Skeleton Army Dark Prince Lumberjack Mega Knight
Skeleton Army Zap Firecracker Dark Prince Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Zap Firecracker Magic Archer
Zap Electro Wizard Magic Archer Mega Knight
Skeleton Army Lumberjack
Skeleton Army Firecracker Dark Prince Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Zap Firecracker Dark Prince Magic Archer Lumberjack Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Skeleton Army Lumberjack Mega Knight Zap Dark Prince Electro Wizard
Skeleton Army Mega Knight Zap Firecracker Dark Prince Electro Wizard Magic Archer Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Zap Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Skeleton Army Dark Prince Electro Wizard Lumberjack
Mega Knight Zap Firecracker Skeleton Army Dark Prince Electro Wizard Magic Archer Lumberjack
Zap Firecracker Dark Prince Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Lumberjack
Skeleton Army Dark Prince Mega Knight Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Dark Prince Electro Wizard
Skeleton Army Dark Prince Lumberjack Mega Knight Zap Electro Wizard
Skeleton Army Dark Prince Lumberjack Mega Knight
Firecracker Zap Electro Wizard Magic Archer
Skeleton Army Dark Prince Electro Wizard Lumberjack
Mega Knight Skeleton Army Dark Prince Lumberjack
Zap Electro Wizard Mega Knight Firecracker Skeleton Army Dark Prince Magic Archer
Skeleton Army
Mega Knight Dark Prince Lumberjack
Skeleton Army Mega Knight Zap Dark Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Lumberjack
Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Zap Firecracker Dark Prince Magic Archer Lumberjack
Mega Knight Zap Firecracker Dark Prince Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Electro Wizard Magic Archer
Magic Archer
Firecracker Dark Prince
Zap Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Electro Wizard Lumberjack
Firecracker Zap Dark Prince Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Zap Firecracker Dark Prince Electro Wizard Magic Archer Mega Knight
Zap Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Zap Electro Wizard Magic Archer
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap Magic Archer Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Zap Electro Wizard Skeleton Army Dark Prince Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Firecracker Dark Prince Electro Wizard Magic Archer Lumberjack Mega Knight
Zap Firecracker Magic Archer
Zap
Firecracker Dark Prince Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Dark Prince Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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