My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Tesla Sparky
The Log
Firecracker Mini P.E.K.K.A Sparky
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A P.E.K.K.A Sparky
Fireball
Firecracker Tesla Sparky
Poison
Firecracker Sparky
Lightning
Tesla Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Tesla Fireball Mini P.E.K.K.A Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Tesla

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Sparky Mini P.E.K.K.A The Log
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A Sparky
Tesla
Fireball
Zap The Log Sparky
Mini P.E.K.K.A
Sparky Zap Firecracker The Log
P.E.K.K.A
Zap Firecracker The Log
The Log
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Firecracker Fireball The Log

Defense Synergies 7 12

Zap
Fireball Mini P.E.K.K.A Firecracker Tesla P.E.K.K.A The Log Sparky
Firecracker
The Log Zap Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
The Log Zap Firecracker Fireball Mini P.E.K.K.A
Fireball
Zap The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Firecracker Tesla Fireball
P.E.K.K.A
The Log Zap Firecracker
The Log
Firecracker Tesla Fireball Mini P.E.K.K.A P.E.K.K.A Zap Sparky
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball The Log Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Firecracker Tesla The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Sparky
Tesla Mini P.E.K.K.A P.E.K.K.A Sparky Firecracker
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log Sparky
Fireball The Log Zap Firecracker Tesla
Tesla Zap Firecracker Fireball
Zap Tesla Fireball P.E.K.K.A The Log Sparky
Tesla Mini P.E.K.K.A P.E.K.K.A Sparky
Firecracker Tesla Mini P.E.K.K.A Sparky
Zap Firecracker Tesla Fireball The Log
Tesla Zap Firecracker Fireball
Tesla Mini P.E.K.K.A P.E.K.K.A Sparky Zap Fireball The Log
Fireball Sparky Zap Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Sparky Tesla
Zap Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log Sparky
Tesla Sparky Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Tesla Fireball Zap Firecracker The Log
Zap The Log Firecracker Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Sparky Tesla
Firecracker Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log Sparky
P.E.K.K.A Tesla Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball P.E.K.K.A Sparky
Fireball Zap Firecracker Tesla Mini P.E.K.K.A The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A P.E.K.K.A Zap Tesla Fireball The Log Sparky
P.E.K.K.A Tesla Mini P.E.K.K.A Sparky
Firecracker Fireball Zap Tesla
Mini P.E.K.K.A P.E.K.K.A Sparky Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla Sparky
Zap P.E.K.K.A Firecracker Fireball Mini P.E.K.K.A The Log Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Tesla Mini P.E.K.K.A Sparky
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Tesla Fireball Sparky
Firecracker Tesla Fireball Sparky
Tesla Sparky Zap Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Zap Firecracker Tesla Fireball Mini P.E.K.K.A P.E.K.K.A The Log Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Sparky
Firecracker Fireball Zap The Log
Fireball The Log Sparky
Firecracker Fireball The Log Sparky
Fireball Zap Firecracker The Log Sparky
Firecracker Fireball Zap
Firecracker The Log Sparky
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Fireball Mini P.E.K.K.A Sparky
Firecracker Zap Fireball The Log Sparky
Fireball Zap Firecracker
Firecracker Fireball The Log Sparky
Firecracker Fireball
Zap Firecracker Fireball The Log Sparky
Zap Firecracker Fireball The Log Sparky
Firecracker Fireball The Log Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Fireball Mini P.E.K.K.A The Log Sparky
Zap Firecracker Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap Firecracker The Log Fireball Sparky
Firecracker Fireball The Log Zap Sparky
Fireball Zap The Log Sparky
Fireball Zap Firecracker The Log Sparky
Zap Firecracker Fireball Sparky
Zap Firecracker Fireball
Fireball Mini P.E.K.K.A Sparky
Zap Fireball The Log Sparky
Zap Firecracker Fireball Sparky
P.E.K.K.A Sparky
Firecracker Fireball The Log Sparky
Zap Fireball
Fireball Zap Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Sparky
The Log Zap Firecracker Fireball
Zap Fireball Sparky
Firecracker P.E.K.K.A Sparky
Zap Firecracker Fireball The Log Sparky
Firecracker Zap Fireball
Zap Firecracker Fireball The Log Sparky
P.E.K.K.A Sparky
Fireball Firecracker Sparky

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