My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem Battle Ram P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Tesla Battle Ram Bandit Electro Wizard
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Tesla Battle Ram Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Ice Golem Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Firecracker Bandit Tesla Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Firecracker Bandit

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Ice Golem Bandit
Firecracker
Zap Ice Golem Battle Ram P.E.K.K.A Bandit
Tesla
Ice Golem
Battle Ram Zap Firecracker Electro Wizard
Battle Ram
Zap Ice Golem Bandit Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker Battle Ram
Bandit
Battle Ram Zap Firecracker Electro Wizard
Electro Wizard
Zap P.E.K.K.A Ice Golem Battle Ram Bandit

Defense Synergies 3 14

Zap
Electro Wizard Firecracker Tesla Ice Golem P.E.K.K.A Bandit
Firecracker
Ice Golem Zap Tesla P.E.K.K.A Bandit Electro Wizard
Tesla
Ice Golem Zap Firecracker Electro Wizard
Ice Golem
Firecracker Tesla Zap Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Zap Firecracker Electro Wizard
Bandit
Zap Firecracker Ice Golem Electro Wizard
Electro Wizard
Zap Firecracker Tesla Ice Golem P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Ice Golem Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker P.E.K.K.A
Zap Firecracker Tesla Bandit Electro Wizard
Tesla Electro Wizard Zap Firecracker
Zap Tesla Ice Golem P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Ice Golem Bandit Electro Wizard
Electro Wizard Zap Firecracker Tesla Ice Golem Bandit
Tesla Zap Firecracker Electro Wizard
Tesla P.E.K.K.A Zap Bandit Electro Wizard
Zap Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Bandit Electro Wizard
Zap Tesla P.E.K.K.A Bandit Electro Wizard
Tesla Firecracker P.E.K.K.A Electro Wizard
Tesla Zap Firecracker Bandit Electro Wizard
Zap Firecracker Tesla Ice Golem Bandit Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Ice Golem P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Tesla Ice Golem
P.E.K.K.A Bandit Zap Ice Golem Electro Wizard
P.E.K.K.A Zap Tesla Ice Golem Bandit Electro Wizard
P.E.K.K.A Tesla Bandit
Firecracker Zap Tesla Ice Golem Electro Wizard
P.E.K.K.A Tesla Ice Golem Bandit Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Firecracker Ice Golem Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Tesla Ice Golem Bandit
Firecracker Tesla
Tesla Electro Wizard Zap Firecracker Ice Golem P.E.K.K.A
Zap Firecracker Tesla Ice Golem P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Bandit
Firecracker Zap Bandit Electro Wizard
Bandit
Firecracker Ice Golem
Zap Firecracker
Firecracker Zap Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker Bandit
Electro Wizard
Firecracker Zap Bandit Electro Wizard
Zap Firecracker
Firecracker Ice Golem Bandit
Firecracker Bandit
Zap Firecracker Ice Golem
Zap Firecracker Bandit
Firecracker Bandit
Zap Firecracker Bandit Electro Wizard
Zap Firecracker
Zap
Zap Firecracker Ice Golem
Firecracker Zap Bandit Electro Wizard
Zap Bandit
Zap Firecracker Bandit
Zap Firecracker Ice Golem Electro Wizard
Zap Electro Wizard Firecracker
Zap Bandit
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Bandit
Zap Firecracker Electro Wizard
Firecracker Electro Wizard
Zap Firecracker Ice Golem
Zap
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Bandit Electro Wizard
P.E.K.K.A
Firecracker

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