My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Tesla Goblin Barrel Dark Prince Electro Wizard
The Log
Firecracker Goblin Barrel Dark Prince
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Dark Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Goblin Barrel Tesla Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Goblin Barrel

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror P.E.K.K.A Electro Wizard Dark Prince
Firecracker
Zap Mirror Goblin Barrel Dark Prince P.E.K.K.A
Tesla
Mirror
Zap Goblin Barrel Firecracker
Goblin Barrel
Mirror Dark Prince Firecracker P.E.K.K.A
Dark Prince
Goblin Barrel Zap Firecracker Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Dark Prince

Defense Synergies 3 14

Zap
Mirror Electro Wizard Firecracker Tesla Dark Prince P.E.K.K.A
Firecracker
Zap Tesla Mirror Dark Prince P.E.K.K.A Electro Wizard
Tesla
Mirror Zap Firecracker Dark Prince Electro Wizard
Mirror
Zap Tesla Firecracker Electro Wizard
Goblin Barrel
Dark Prince
Zap Firecracker Tesla Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tesla Mirror Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Dark Prince Electro Wizard
Tesla P.E.K.K.A Dark Prince Electro Wizard
Tesla P.E.K.K.A Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Zap Firecracker
Zap Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Tesla Dark Prince
Tesla Zap Firecracker Electro Wizard
Tesla P.E.K.K.A Zap Dark Prince Electro Wizard
Zap Firecracker Tesla Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Firecracker Dark Prince P.E.K.K.A Electro Wizard
Tesla Zap Firecracker Dark Prince Electro Wizard
Zap Firecracker Tesla Dark Prince Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Dark Prince Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla Dark Prince
Firecracker Zap Tesla Electro Wizard
Dark Prince P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Electro Wizard Firecracker Dark Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Zap Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Tesla Dark Prince P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Dark Prince Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker Dark Prince Electro Wizard
Zap Firecracker
Zap
Zap Firecracker Dark Prince
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Dark Prince
Zap Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard
Zap Firecracker
Zap
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Dark Prince Electro Wizard
P.E.K.K.A
Firecracker

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