My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army Bandit
Barbarian Barrel
Firecracker Tesla Wizard Skeleton Army Bandit
The Log
Firecracker Royal Giant Skeleton Army Bandit
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army Bandit
Fireball
Firecracker Tesla Wizard Skeleton Army Bandit
Poison
Firecracker Wizard Skeleton Army
Lightning
Tesla Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Bandit Tesla Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Royal Giant The Log Bandit
Firecracker
Zap Royal Giant Bandit
Tesla
Royal Giant
Firecracker Zap Wizard The Log Bandit
Wizard
Royal Giant Bandit
Skeleton Army
The Log
Zap Royal Giant Bandit
Bandit
Zap Firecracker Royal Giant Wizard The Log

Defense Synergies 2 16

Zap
Firecracker Tesla Skeleton Army The Log Bandit
Firecracker
The Log Zap Tesla Skeleton Army Bandit
Tesla
The Log Zap Firecracker Wizard Skeleton Army
Royal Giant
Wizard
Tesla Skeleton Army The Log Bandit
Skeleton Army
Zap Firecracker Tesla Wizard The Log Bandit
The Log
Firecracker Tesla Zap Wizard Skeleton Army Bandit
Bandit
Zap Firecracker Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Wizard The Log
Skeleton Army Zap Firecracker Tesla The Log Bandit
Tesla Skeleton Army Bandit
Tesla Skeleton Army Firecracker Bandit
Firecracker Skeleton Army The Log
Skeleton Army The Log Zap Firecracker Tesla Bandit
Tesla Zap Firecracker Wizard
Zap Tesla The Log Bandit
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Bandit
Skeleton Army Zap Firecracker Tesla Wizard The Log Bandit
Tesla Zap Firecracker Wizard
Tesla Skeleton Army Zap Wizard The Log Bandit
Wizard Skeleton Army Zap Firecracker Tesla The Log
Skeleton Army Tesla Bandit
Skeleton Army Zap Tesla The Log Bandit
Tesla Wizard Firecracker Skeleton Army
Tesla Zap Firecracker Wizard Skeleton Army The Log Bandit
Zap Wizard The Log Firecracker Tesla Bandit
Tesla
Wizard Skeleton Army Firecracker Tesla The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Bandit
Bandit Zap Firecracker Tesla Wizard The Log
Skeleton Army Bandit Zap The Log
Skeleton Army Zap Tesla The Log Bandit
Tesla Skeleton Army Bandit
Firecracker Wizard Zap Tesla
Skeleton Army Tesla Bandit
Tesla Skeleton Army
Zap Firecracker Skeleton Army The Log Bandit
Tesla Skeleton Army
Tesla
Skeleton Army Zap The Log
Skeleton Army Tesla Wizard Bandit
Wizard Firecracker Tesla Skeleton Army
Tesla Skeleton Army Zap Firecracker The Log
Zap Firecracker Tesla Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker Zap The Log Bandit
The Log Bandit
Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard Bandit
Firecracker Zap Wizard The Log Bandit
Zap Firecracker Wizard
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker The Log
Zap Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Zap Firecracker Wizard The Log Bandit
Zap Firecracker Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard Bandit
Zap Wizard The Log Bandit
Zap Firecracker The Log Bandit
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard The Log Bandit
Zap Firecracker
Firecracker Wizard The Log
Zap Skeleton Army Bandit
Zap Firecracker Wizard
The Log
Firecracker Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Bandit
Firecracker Wizard

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