My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tesla Valkyrie Hog Rider Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Tesla Valkyrie

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Valkyrie
Firecracker
Zap Hog Rider Valkyrie P.E.K.K.A
Tesla
Valkyrie
Hog Rider Zap Firecracker P.E.K.K.A Electro Wizard
Hog Rider
Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider
Goblinstein

Defense Synergies 2 12

Zap
Electro Wizard Firecracker Tesla Valkyrie P.E.K.K.A
Firecracker
Valkyrie Zap Tesla P.E.K.K.A Electro Wizard
Tesla
Zap Firecracker Valkyrie Electro Wizard
Valkyrie
Firecracker Zap Tesla P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Zap Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Firecracker Tesla Valkyrie P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Valkyrie Electro Wizard
Tesla P.E.K.K.A Valkyrie Electro Wizard
Tesla P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Zap Firecracker Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Zap Firecracker
Zap Tesla Valkyrie P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Firecracker Tesla
Tesla Zap Firecracker Electro Wizard
Tesla P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Zap Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Firecracker Valkyrie P.E.K.K.A Electro Wizard
Tesla Valkyrie Zap Firecracker Electro Wizard
Zap Valkyrie Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Valkyrie Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla Valkyrie
Firecracker Zap Tesla Electro Wizard
P.E.K.K.A Tesla Valkyrie Electro Wizard
P.E.K.K.A Tesla Valkyrie
Zap P.E.K.K.A Electro Wizard Firecracker Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Electro Wizard Zap Firecracker Valkyrie P.E.K.K.A
Valkyrie Zap Firecracker Tesla P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Valkyrie Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Valkyrie
Zap
Zap Firecracker Valkyrie
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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