My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army
Fireball
Firecracker Tesla Elite Barbarians Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Tesla Hog Rider Freeze Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Freeze Mega Knight
Firecracker
Zap Hog Rider Elite Barbarians Mega Knight
Tesla
Elite Barbarians
Zap Firecracker Hog Rider Mega Knight
Hog Rider
Zap Firecracker Freeze Elite Barbarians Mega Knight
Skeleton Army
Freeze
Hog Rider Zap
Mega Knight
Zap Firecracker Elite Barbarians Hog Rider

Defense Synergies 1 11

Zap
Mega Knight Firecracker Tesla Elite Barbarians Skeleton Army
Firecracker
Zap Tesla Skeleton Army Mega Knight
Tesla
Zap Firecracker Skeleton Army
Elite Barbarians
Zap Mega Knight
Hog Rider
Skeleton Army
Zap Firecracker Tesla Freeze
Freeze
Skeleton Army Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Elite Barbarians Skeleton Army Zap Firecracker Tesla Mega Knight
Tesla Skeleton Army Mega Knight Elite Barbarians Freeze
Tesla Elite Barbarians Skeleton Army Firecracker Mega Knight
Firecracker Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Freeze Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Freeze
Zap Tesla Mega Knight
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Tesla Mega Knight
Skeleton Army Zap Firecracker Tesla Freeze Mega Knight
Tesla Zap Firecracker
Tesla Skeleton Army Mega Knight Zap Elite Barbarians Freeze
Skeleton Army Mega Knight Zap Firecracker Tesla Freeze
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Elite Barbarians Freeze Mega Knight
Tesla Mega Knight Firecracker Elite Barbarians Skeleton Army
Tesla Mega Knight Zap Firecracker Elite Barbarians Skeleton Army
Zap Freeze Firecracker Tesla Mega Knight
Tesla Elite Barbarians
Skeleton Army Mega Knight Firecracker Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla Elite Barbarians
Zap Firecracker Tesla Elite Barbarians Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians
Skeleton Army Mega Knight Zap Tesla Elite Barbarians
Tesla Elite Barbarians Skeleton Army Mega Knight
Firecracker Zap Tesla Freeze
Skeleton Army Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians Skeleton Army
Zap Freeze Mega Knight Firecracker Elite Barbarians Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Tesla
Firecracker Tesla Skeleton Army Mega Knight
Tesla Elite Barbarians Skeleton Army Zap Firecracker Freeze
Mega Knight Zap Firecracker Tesla Elite Barbarians Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Zap Firecracker Mega Knight
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker Mega Knight
Freeze
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Elite Barbarians Zap Firecracker
Zap Firecracker Freeze
Elite Barbarians
Zap Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker
Zap Skeleton Army Freeze
Zap Firecracker
Freeze
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Elite Barbarians Freeze
Firecracker Zap
Zap Firecracker Freeze Mega Knight
Firecracker Mega Knight

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