My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch Balloon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Tombstone Witch Balloon Ram Rider
Zap
Firecracker Tombstone Witch Balloon Ram Rider
Barbarian Barrel
Firecracker Tombstone Witch
The Log
Firecracker Tombstone Witch Ram Rider
Earthquake
Firecracker Tombstone Witch
Arrows
Firecracker Tombstone Witch
Royal Delivery
Firecracker Witch Balloon Ram Rider
Fireball
Firecracker Tombstone Witch Balloon Ram Rider
Poison
Firecracker Tombstone Witch Balloon
Lightning
Tombstone Witch Balloon Ram Rider
Rocket
Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tombstone Freeze Witch Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tombstone Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Ram Rider Freeze Witch Mega Knight
Firecracker
Zap Balloon Ram Rider Mega Knight
Tombstone
Freeze
Balloon Zap
Witch
Zap Ram Rider Mega Knight
Balloon
Zap Freeze Firecracker Mega Knight
Ram Rider
Zap Firecracker Witch Mega Knight
Mega Knight
Zap Firecracker Witch Balloon Ram Rider

Defense Synergies 1 9

Zap
Mega Knight Firecracker Tombstone Witch Ram Rider
Firecracker
Zap Tombstone Mega Knight
Tombstone
Zap Firecracker Ram Rider
Freeze
Mega Knight
Witch
Zap Mega Knight
Balloon
Ram Rider
Zap Tombstone
Mega Knight
Zap Firecracker Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Ram Rider
Zap Firecracker Tombstone Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Tombstone Freeze
Witch Firecracker Tombstone Ram Rider Mega Knight
Firecracker Tombstone Mega Knight
Freeze Zap Firecracker Mega Knight
Ram Rider Zap Firecracker Tombstone Freeze Witch
Zap Ram Rider Mega Knight
Witch Tombstone
Firecracker Mega Knight
Witch Zap Firecracker Tombstone Freeze Ram Rider Mega Knight
Zap Firecracker Witch Ram Rider
Tombstone Mega Knight Zap Freeze Witch Ram Rider
Mega Knight Zap Firecracker Tombstone Freeze Witch
Tombstone Ram Rider Mega Knight
Zap Freeze Ram Rider Mega Knight
Mega Knight Firecracker Tombstone Witch
Tombstone Mega Knight Zap Firecracker Witch Ram Rider
Zap Freeze Witch Firecracker Tombstone Ram Rider Mega Knight
Ram Rider
Mega Knight Firecracker Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Witch
Zap Firecracker Mega Knight
Tombstone Mega Knight Zap Witch Ram Rider
Mega Knight Zap Ram Rider
Tombstone Witch Ram Rider Mega Knight
Firecracker Zap Freeze Witch Ram Rider
Tombstone Witch Ram Rider
Mega Knight
Zap Freeze Mega Knight Firecracker Tombstone Witch
Witch Tombstone
Mega Knight Tombstone Witch
Mega Knight Zap
Mega Knight Tombstone Witch Ram Rider
Firecracker Witch Mega Knight
Tombstone Witch Zap Firecracker Freeze
Mega Knight Zap Firecracker Freeze Witch
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap Ram Rider
Firecracker Freeze
Zap Firecracker Mega Knight
Firecracker Zap Freeze Witch Ram Rider
Firecracker Witch
Zap Firecracker Freeze Ram Rider
Zap Firecracker Ram Rider
Firecracker Zap Ram Rider
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Freeze
Zap Firecracker Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Witch Mega Knight
Witch
Firecracker Zap Witch Ram Rider
Zap Witch Ram Rider Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Freeze Witch
Zap Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker
Zap Tombstone Freeze Witch
Zap Firecracker Witch Ram Rider
Freeze
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Freeze Witch
Firecracker Zap Witch
Zap Firecracker Freeze Witch Mega Knight
Firecracker Mega Knight

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