My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Electro Wizard Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Wizard Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Mighty Miner
Giant Snowball
Tombstone Goblin Drill Mighty Miner
Zap
Firecracker Tombstone Goblin Drill Mighty Miner
Barbarian Barrel
Firecracker Tombstone Goblin Drill Electro Wizard Magic Archer
The Log
Firecracker Tombstone Goblin Drill
Earthquake
Firecracker Tombstone Goblin Drill
Arrows
Firecracker Tombstone Goblin Drill
Royal Delivery
Firecracker Goblin Drill Electro Wizard Magic Archer
Fireball
Firecracker Tombstone Goblin Drill Electro Wizard Magic Archer Mighty Miner
Poison
Firecracker Tombstone Goblin Drill Electro Wizard Magic Archer
Lightning
Tombstone Electro Wizard Magic Archer Mighty Miner
Rocket
Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Tombstone Goblin Drill Electro Wizard Magic Archer Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Tombstone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard The Log Magic Archer Mighty Miner
Firecracker
Zap Goblin Drill
Tombstone
Goblin Drill
Firecracker The Log
The Log
Zap Goblin Drill Magic Archer
Electro Wizard
Zap Magic Archer
Magic Archer
Zap The Log Electro Wizard
Mighty Miner
Zap

Defense Synergies 2 16

Zap
Electro Wizard Firecracker Tombstone Goblin Drill The Log Magic Archer Mighty Miner
Firecracker
The Log Zap Tombstone Electro Wizard
Tombstone
Zap Firecracker Electro Wizard Magic Archer
Goblin Drill
Zap The Log Electro Wizard Magic Archer
The Log
Firecracker Zap Goblin Drill Electro Wizard Magic Archer
Electro Wizard
Zap Firecracker Tombstone Goblin Drill The Log Magic Archer
Magic Archer
Zap Tombstone Goblin Drill The Log Electro Wizard
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone The Log Electro Wizard Magic Archer
Zap Firecracker Tombstone Goblin Drill The Log Electro Wizard
Tombstone Goblin Drill Electro Wizard
Firecracker Tombstone Goblin Drill Electro Wizard
Firecracker Tombstone The Log
The Log Zap Firecracker Electro Wizard Magic Archer
Electro Wizard Zap Firecracker Tombstone Magic Archer
Zap The Log Electro Wizard Magic Archer
Mighty Miner Tombstone Goblin Drill
Firecracker Electro Wizard
Electro Wizard Zap Firecracker Tombstone Goblin Drill The Log Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Tombstone Goblin Drill Zap The Log Electro Wizard
Zap Firecracker Tombstone Goblin Drill The Log Electro Wizard Magic Archer
Tombstone Goblin Drill Electro Wizard
Zap Goblin Drill The Log Electro Wizard
Firecracker Tombstone Goblin Drill Electro Wizard
Tombstone Zap Firecracker Goblin Drill The Log Electro Wizard Magic Archer
Zap Goblin Drill The Log Firecracker Tombstone Electro Wizard Magic Archer
Goblin Drill Electro Wizard
Firecracker The Log Electro Wizard
Tombstone Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Electro Wizard
Electro Wizard Zap Firecracker The Log Magic Archer
Tombstone Zap The Log Electro Wizard
Zap The Log Electro Wizard
Tombstone Goblin Drill Mighty Miner
Firecracker Zap Electro Wizard Magic Archer
Tombstone Electro Wizard
Mighty Miner
Zap Electro Wizard Firecracker Tombstone The Log Magic Archer
Tombstone Goblin Drill
Tombstone
Zap The Log Electro Wizard
Tombstone
Firecracker Magic Archer
Tombstone Electro Wizard Zap Firecracker Goblin Drill The Log Magic Archer Mighty Miner
Zap Firecracker The Log Electro Wizard Magic Archer Mighty Miner
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Goblin Drill The Log
Firecracker Zap The Log Electro Wizard Magic Archer
Goblin Drill The Log Magic Archer
Firecracker The Log
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer
The Log Zap Firecracker
Electro Wizard
Firecracker Zap The Log Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker Goblin Drill The Log Magic Archer
Magic Archer Firecracker The Log
Zap Firecracker The Log Electro Wizard Magic Archer
Zap Firecracker The Log Magic Archer
The Log Magic Archer
The Log
Zap Goblin Drill The Log
Zap Firecracker The Log Magic Archer
Firecracker The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap The Log Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Mighty Miner
Firecracker The Log Magic Archer
Zap Electro Wizard Tombstone Magic Archer
Zap Firecracker Electro Wizard Magic Archer
The Log
Firecracker Electro Wizard Magic Archer
The Log Zap Firecracker Magic Archer
Zap
Firecracker
Zap Firecracker The Log Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker The Log Electro Wizard Magic Archer
Firecracker

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