My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill
Giant Snowball
Goblin Barrel Goblin Drill Witch
Zap
Firecracker Goblin Barrel Goblin Drill Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Goblin Drill Witch
The Log
Firecracker Goblin Barrel Goblin Drill Witch
Earthquake
Firecracker Goblin Barrel Goblin Drill Witch
Arrows
Firecracker Goblin Barrel Goblin Drill Witch
Royal Delivery
Firecracker Valkyrie Goblin Barrel Goblin Drill Witch
Fireball
Firecracker Goblin Barrel Goblin Drill Witch
Poison
Firecracker Goblin Drill Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Valkyrie Goblin Drill Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Valkyrie Witch The Log Mega Knight
Firecracker
Zap Valkyrie Goblin Barrel Goblin Drill Mega Knight
Valkyrie
Goblin Barrel Zap Firecracker Witch
Goblin Barrel
Valkyrie Firecracker Goblin Drill Mega Knight
Goblin Drill
Firecracker Goblin Barrel The Log Mega Knight
Witch
Zap Valkyrie Mega Knight
The Log
Zap Goblin Drill Mega Knight
Mega Knight
Zap Firecracker Goblin Barrel Goblin Drill Witch The Log

Defense Synergies 3 13

Zap
Mega Knight Firecracker Valkyrie Goblin Drill Witch The Log
Firecracker
Valkyrie The Log Zap Mega Knight
Valkyrie
Firecracker Zap Goblin Drill Witch The Log
Goblin Barrel
Goblin Drill
Zap Valkyrie The Log
Witch
Zap Valkyrie The Log Mega Knight
The Log
Firecracker Zap Valkyrie Goblin Drill Witch Mega Knight
Mega Knight
Zap Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log
Zap Firecracker Valkyrie Goblin Drill Witch The Log Mega Knight
Witch Mega Knight Valkyrie Goblin Drill
Witch Firecracker Valkyrie Goblin Drill Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Zap Firecracker Valkyrie Mega Knight
Zap Firecracker Witch
Zap Valkyrie The Log Mega Knight
Witch Goblin Drill
Firecracker Valkyrie Mega Knight
Valkyrie Witch Zap Firecracker Goblin Drill The Log Mega Knight
Zap Firecracker Witch
Goblin Drill Mega Knight Zap Valkyrie Witch The Log
Valkyrie Mega Knight Zap Firecracker Goblin Drill Witch The Log
Goblin Drill Mega Knight
Zap Goblin Drill The Log Mega Knight
Mega Knight Firecracker Valkyrie Goblin Drill Witch
Mega Knight Zap Firecracker Valkyrie Goblin Drill Witch The Log
Zap Valkyrie Goblin Drill Witch The Log Firecracker Mega Knight
Goblin Drill
Valkyrie Mega Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Zap Firecracker Valkyrie The Log Mega Knight
Mega Knight Zap Valkyrie Witch The Log
Valkyrie Mega Knight Zap The Log
Valkyrie Goblin Drill Witch Mega Knight
Firecracker Zap Witch
Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Firecracker Valkyrie Witch The Log
Witch Goblin Drill
Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie The Log
Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Witch Zap Firecracker Valkyrie Goblin Drill The Log
Valkyrie Mega Knight Zap Firecracker Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Goblin Drill The Log
Firecracker Zap The Log
Goblin Drill The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log Mega Knight
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Goblin Drill Witch The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap Goblin Drill The Log
Zap Firecracker The Log Valkyrie Witch Mega Knight
Witch
Firecracker The Log Zap Witch
Zap Witch The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Witch
Zap Firecracker Witch
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Witch
Zap Firecracker Witch
The Log
Firecracker Valkyrie Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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