My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel Prince
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Hog Rider Goblin Barrel Prince Electro Wizard
Fireball
Firecracker Hog Rider Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Prince Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Valkyrie Hog Rider Electro Wizard Golden Knight Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Goblin Barrel Valkyrie

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Prince Electro Wizard Valkyrie
Firecracker
Zap Hog Rider Valkyrie Goblin Barrel Prince
Valkyrie
Hog Rider Goblin Barrel Prince Zap Firecracker Electro Wizard
Hog Rider
Zap Firecracker Valkyrie Goblin Barrel Prince Electro Wizard Golden Knight
Goblin Barrel
Valkyrie Prince Firecracker Hog Rider Golden Knight
Prince
Zap Valkyrie Goblin Barrel Firecracker Hog Rider Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Prince
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 2 10

Zap
Electro Wizard Firecracker Valkyrie Prince Golden Knight
Firecracker
Valkyrie Zap Prince Electro Wizard Golden Knight
Valkyrie
Firecracker Zap Prince Electro Wizard
Hog Rider
Goblin Barrel
Prince
Zap Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Firecracker Valkyrie Prince
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Wizard Golden Knight
Zap Firecracker Valkyrie Prince Electro Wizard
Prince Valkyrie Electro Wizard
Prince Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Prince
Zap Firecracker Valkyrie Electro Wizard
Electro Wizard Zap Firecracker
Zap Valkyrie Electro Wizard Golden Knight
Prince
Firecracker Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Zap Firecracker
Zap Firecracker Electro Wizard
Prince Zap Valkyrie Electro Wizard
Valkyrie Zap Firecracker Prince Electro Wizard Golden Knight
Prince Electro Wizard
Zap Prince Electro Wizard
Firecracker Valkyrie Prince Electro Wizard
Zap Firecracker Valkyrie Prince Electro Wizard Golden Knight
Zap Valkyrie Firecracker Electro Wizard
Prince Electro Wizard
Valkyrie Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince Electro Wizard
Electro Wizard Zap Firecracker Valkyrie Prince
Zap Valkyrie Prince Electro Wizard Golden Knight
Valkyrie Prince Zap Electro Wizard
Valkyrie Prince
Firecracker Zap Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Prince
Zap Electro Wizard Firecracker Valkyrie Prince
Valkyrie Prince Golden Knight
Zap Valkyrie Prince Electro Wizard
Prince Valkyrie Golden Knight
Firecracker Valkyrie
Electro Wizard Zap Firecracker Valkyrie Prince Golden Knight
Valkyrie Zap Firecracker Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Zap Electro Wizard Golden Knight
Firecracker Valkyrie Prince
Zap Firecracker Valkyrie
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Golden Knight
Prince Electro Wizard
Firecracker Zap Valkyrie Prince Electro Wizard Golden Knight
Zap Firecracker
Firecracker Golden Knight
Firecracker
Zap Firecracker Prince
Zap Firecracker Golden Knight
Firecracker
Zap Firecracker Prince Electro Wizard
Zap Firecracker Valkyrie Golden Knight
Prince
Prince
Zap
Zap Firecracker Valkyrie
Firecracker Zap Electro Wizard Golden Knight
Zap Prince Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap
Zap Firecracker Electro Wizard
Prince
Firecracker
Zap Electro Wizard Prince
Zap Firecracker Electro Wizard
Firecracker Valkyrie Prince Electro Wizard
Zap Firecracker
Zap
Firecracker Prince
Zap Firecracker Electro Wizard Golden Knight
Firecracker Zap Electro Wizard
Zap Firecracker Prince Electro Wizard Golden Knight
Prince
Firecracker

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