My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Tornado Void Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Tornado Void Valkyrie The Log Mega Knight
Firecracker
Zap Hog Rider Valkyrie Tornado Mega Knight
Valkyrie
Hog Rider Zap Firecracker Tornado
Hog Rider
Zap Firecracker Valkyrie The Log Tornado Void Mega Knight
Tornado
Zap Firecracker Valkyrie Hog Rider The Log Mega Knight
Void
Zap Hog Rider
The Log
Hog Rider Zap Tornado Mega Knight
Mega Knight
Zap Firecracker Hog Rider Tornado The Log

Defense Synergies 3 12

Zap
Mega Knight Firecracker Valkyrie Tornado Void The Log
Firecracker
Valkyrie The Log Zap Tornado Mega Knight
Valkyrie
Firecracker Zap Tornado The Log
Hog Rider
Tornado
Zap Firecracker Valkyrie The Log Mega Knight
Void
Zap
The Log
Firecracker Zap Valkyrie Tornado Mega Knight
Mega Knight
Zap Firecracker Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Void The Log
Zap Firecracker Valkyrie The Log Mega Knight
Tornado Mega Knight Valkyrie Void
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Tornado The Log Mega Knight
Tornado The Log Zap Firecracker Valkyrie Mega Knight
Tornado Zap Firecracker Void
Zap Valkyrie Void The Log Mega Knight
Tornado
Tornado Firecracker Valkyrie Mega Knight
Valkyrie Zap Firecracker Tornado The Log Mega Knight
Zap Firecracker Tornado
Mega Knight Zap Valkyrie The Log
Valkyrie Mega Knight Zap Firecracker Tornado The Log
Mega Knight
Tornado Zap The Log Mega Knight
Mega Knight Firecracker Valkyrie Tornado
Mega Knight Zap Firecracker Valkyrie Tornado The Log
Zap Valkyrie Tornado The Log Firecracker Mega Knight
Tornado
Valkyrie Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Void
Void Zap Firecracker Valkyrie The Log Mega Knight
Mega Knight Zap Valkyrie The Log
Valkyrie Mega Knight Zap Tornado The Log
Valkyrie Mega Knight
Firecracker Zap Tornado
Valkyrie Void
Mega Knight Valkyrie
Zap Void Mega Knight Firecracker Valkyrie Tornado The Log
Mega Knight Valkyrie
Mega Knight Zap Valkyrie Tornado Void The Log
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Tornado The Log
Valkyrie Mega Knight Zap Firecracker The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie The Log
Firecracker Void Zap Tornado The Log
Void The Log
Firecracker Valkyrie Void The Log
Zap Firecracker Valkyrie The Log Mega Knight
Firecracker Zap Tornado
Firecracker Tornado The Log
The Log Zap Firecracker Tornado
Void The Log Zap Firecracker Tornado
Tornado Void
Firecracker Void Zap Valkyrie Tornado The Log
Void Zap Firecracker Tornado
Firecracker Void The Log
Firecracker Void
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Void Zap Firecracker The Log Mega Knight
Zap Firecracker Valkyrie Tornado The Log Mega Knight
Void The Log Mega Knight
Tornado Void
Void Tornado The Log
Zap Void The Log
Zap Firecracker Tornado The Log Valkyrie Mega Knight
Firecracker Void The Log Zap Tornado
Void Zap Tornado The Log Mega Knight
Void Zap Firecracker Tornado The Log
Zap Firecracker Tornado
Zap Firecracker Void
Void
Void Zap The Log Mega Knight
Zap Void Firecracker
Mega Knight
Firecracker The Log
Zap Void
Zap Firecracker Tornado
The Log
Void Firecracker Valkyrie Mega Knight
The Log Zap Firecracker
Void Zap Tornado
Firecracker Mega Knight
Zap Firecracker Tornado The Log
Firecracker Zap Tornado Void
Void Zap Firecracker Tornado The Log Mega Knight

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