My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Hog Rider Skeleton Army Witch Balloon
Zap
Firecracker Skeleton Army Witch Balloon
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Witch
The Log
Firecracker Hog Rider Skeleton Army Witch
Earthquake
Firecracker Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Skeleton Army Witch Balloon
Fireball
Firecracker Hog Rider Wizard Skeleton Army Witch Balloon
Poison
Firecracker Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Valkyrie Hog Rider Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Balloon Valkyrie Witch
Firecracker
Zap Hog Rider Valkyrie Balloon
Valkyrie
Hog Rider Balloon Zap Firecracker Wizard Witch
Hog Rider
Zap Firecracker Valkyrie Wizard Witch Balloon
Wizard
Valkyrie Hog Rider Balloon
Skeleton Army
Witch
Zap Valkyrie Hog Rider
Balloon
Zap Valkyrie Firecracker Hog Rider Wizard

Defense Synergies 1 8

Zap
Firecracker Valkyrie Skeleton Army Witch
Firecracker
Valkyrie Zap Skeleton Army
Valkyrie
Firecracker Zap Wizard Witch
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Firecracker Wizard
Witch
Zap Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
Skeleton Army Zap Firecracker Valkyrie Witch
Skeleton Army Witch Valkyrie
Skeleton Army Witch Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Zap Firecracker Valkyrie
Zap Firecracker Wizard Witch
Zap Valkyrie
Witch Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Witch Zap Firecracker Wizard
Zap Firecracker Wizard Witch
Skeleton Army Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Firecracker Witch
Skeleton Army
Skeleton Army Zap
Wizard Firecracker Valkyrie Skeleton Army Witch
Zap Firecracker Valkyrie Wizard Skeleton Army Witch
Zap Valkyrie Wizard Witch Firecracker
Valkyrie Wizard Skeleton Army Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Firecracker Valkyrie Wizard
Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap
Valkyrie Skeleton Army Witch
Firecracker Wizard Zap Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Zap Firecracker Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Firecracker Valkyrie
Valkyrie Zap Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie
Firecracker Wizard Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Valkyrie Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Valkyrie Wizard Witch
Wizard
Zap
Zap Firecracker Valkyrie Wizard Witch
Witch
Firecracker Zap Wizard Witch
Zap Wizard Witch
Zap Firecracker
Zap Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Skeleton Army Witch
Zap Firecracker Wizard Witch
Firecracker Valkyrie Wizard
Zap Firecracker Wizard
Zap
Firecracker
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch

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