My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Inferno Tower Balloon
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Balloon Electro Wizard
Fireball
Firecracker Inferno Tower Balloon Electro Wizard
Poison
Firecracker Inferno Tower Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Balloon Electro Wizard
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Valkyrie Electro Wizard Inferno Tower Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Valkyrie Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Electro Wizard Valkyrie Mega Knight
Firecracker
Zap Valkyrie Balloon Mega Knight
Valkyrie
Balloon Zap Firecracker Electro Wizard
Inferno Tower
Balloon
Zap Valkyrie Firecracker Electro Wizard Mega Knight
Lightning
Electro Wizard
Zap Valkyrie Balloon Mega Knight
Mega Knight
Zap Firecracker Balloon Electro Wizard

Defense Synergies 4 10

Zap
Electro Wizard Mega Knight Firecracker Valkyrie Inferno Tower
Firecracker
Valkyrie Zap Inferno Tower Electro Wizard Mega Knight
Valkyrie
Firecracker Zap Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Zap Firecracker Valkyrie Mega Knight
Balloon
Lightning
Electro Wizard
Zap Inferno Tower Firecracker Valkyrie Mega Knight
Mega Knight
Zap Firecracker Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Valkyrie Inferno Tower Electro Wizard
Inferno Tower Zap Firecracker Valkyrie Electro Wizard Mega Knight
Inferno Tower Mega Knight Valkyrie Lightning Electro Wizard
Inferno Tower Firecracker Valkyrie Electro Wizard Mega Knight
Lightning Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Electro Wizard Mega Knight
Inferno Tower Lightning Electro Wizard Zap Firecracker
Lightning Zap Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Firecracker Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Firecracker Mega Knight
Inferno Tower Zap Firecracker Electro Wizard
Inferno Tower Mega Knight Zap Valkyrie Lightning Electro Wizard
Valkyrie Mega Knight Zap Firecracker Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Zap Lightning Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Inferno Tower Electro Wizard
Mega Knight Zap Firecracker Valkyrie Electro Wizard
Zap Valkyrie Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Valkyrie Lightning Mega Knight
Mega Knight Zap Valkyrie Inferno Tower Lightning Electro Wizard
Valkyrie Lightning Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Mega Knight
Firecracker Zap Electro Wizard
Valkyrie Inferno Tower Lightning Electro Wizard
Inferno Tower Mega Knight Valkyrie
Zap Lightning Electro Wizard Mega Knight Firecracker Valkyrie Inferno Tower
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Lightning Mega Knight Zap Valkyrie Electro Wizard
Lightning Mega Knight Valkyrie Inferno Tower
Firecracker Valkyrie Mega Knight
Inferno Tower Electro Wizard Zap Firecracker Valkyrie Lightning
Valkyrie Mega Knight Zap Firecracker Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie
Firecracker Zap Electro Wizard
Lightning
Lightning Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning Zap Valkyrie Electro Wizard
Lightning Zap Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker Mega Knight
Lightning
Lightning
Lightning Zap Firecracker Electro Wizard Mega Knight
Lightning Zap Firecracker Valkyrie Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Lightning Electro Wizard
Lightning Zap Mega Knight
Lightning Zap Firecracker
Lightning Zap Firecracker Electro Wizard
Zap Lightning Electro Wizard Firecracker
Lightning
Lightning Zap Mega Knight
Zap Lightning Firecracker Electro Wizard
Mega Knight
Firecracker Lightning
Zap Lightning Electro Wizard
Lightning Zap Firecracker Electro Wizard
Lightning Firecracker Valkyrie Electro Wizard Mega Knight
Zap Firecracker Lightning
Lightning Zap
Firecracker Mega Knight
Zap Firecracker Lightning Electro Wizard
Firecracker Zap Lightning Electro Wizard
Lightning Zap Firecracker Electro Wizard Mega Knight
Lightning Firecracker Mega Knight

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