My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Balloon
Fireball
Firecracker Skeleton Army Balloon
Poison
Firecracker Skeleton Army Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Skeleton Army Valkyrie Freeze Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Valkyrie Freeze Mega Knight
Firecracker
Zap Valkyrie Balloon Mega Knight
Valkyrie
Balloon Zap Firecracker
Rage
Balloon
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Valkyrie Rage Freeze Firecracker Mega Knight
Mega Knight
Zap Firecracker Balloon

Defense Synergies 2 8

Zap
Mega Knight Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Zap Skeleton Army Mega Knight
Valkyrie
Firecracker Zap Freeze
Rage
Skeleton Army
Zap Firecracker Freeze
Freeze
Valkyrie Skeleton Army Mega Knight
Balloon
Mega Knight
Zap Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Skeleton Army Zap Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Freeze
Skeleton Army Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Freeze Zap Firecracker Valkyrie Mega Knight
Zap Firecracker Freeze
Zap Valkyrie Mega Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Zap Firecracker Freeze Mega Knight
Zap Firecracker
Skeleton Army Mega Knight Zap Valkyrie Freeze
Valkyrie Skeleton Army Mega Knight Zap Firecracker Freeze
Skeleton Army Mega Knight
Skeleton Army Zap Freeze Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Zap Firecracker Skeleton Army
Zap Valkyrie Freeze Firecracker Mega Knight
Valkyrie Skeleton Army Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Zap Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Zap
Valkyrie Skeleton Army Mega Knight
Firecracker Zap Freeze
Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army
Zap Freeze Mega Knight Firecracker Valkyrie Skeleton Army
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Valkyrie Freeze
Valkyrie Mega Knight Zap Firecracker Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker Zap
Firecracker Valkyrie Freeze
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Freeze
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Firecracker Freeze
Zap Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker
Zap Skeleton Army Freeze
Zap Firecracker
Freeze
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze Mega Knight
Firecracker Mega Knight

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