My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Inferno Dragon Ram Rider
Zap
Firecracker Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Inferno Dragon Ram Rider
Fireball
Firecracker Skeleton Army Inferno Dragon Ram Rider
Poison
Firecracker Skeleton Army
Lightning
Valkyrie Inferno Dragon Ram Rider
Rocket
Valkyrie Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Skeleton Army Valkyrie Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Valkyrie Mega Knight
Firecracker
Zap Valkyrie Inferno Dragon Ram Rider Mega Knight
Valkyrie
Zap Firecracker Ram Rider
Rage
Skeleton Army
Inferno Dragon
Mega Knight Firecracker
Ram Rider
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Inferno Dragon Zap Firecracker Ram Rider

Defense Synergies 2 9

Zap
Mega Knight Firecracker Valkyrie Skeleton Army Inferno Dragon Ram Rider
Firecracker
Valkyrie Zap Skeleton Army Mega Knight
Valkyrie
Firecracker Zap
Rage
Skeleton Army
Zap Firecracker Inferno Dragon
Inferno Dragon
Zap Skeleton Army Mega Knight
Ram Rider
Zap
Mega Knight
Zap Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Ram Rider
Skeleton Army Inferno Dragon Zap Firecracker Valkyrie Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Valkyrie Ram Rider Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Valkyrie Mega Knight
Inferno Dragon Ram Rider Zap Firecracker
Zap Valkyrie Ram Rider Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Zap Firecracker Ram Rider Mega Knight
Inferno Dragon Zap Firecracker Ram Rider
Skeleton Army Mega Knight Zap Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Zap Firecracker
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Skeleton Army Zap Inferno Dragon Ram Rider Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army
Mega Knight Zap Firecracker Valkyrie Skeleton Army Ram Rider
Zap Valkyrie Firecracker Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Valkyrie Skeleton Army Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Zap Firecracker Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Zap Ram Rider
Valkyrie Skeleton Army Inferno Dragon Ram Rider Mega Knight
Firecracker Zap Ram Rider
Skeleton Army Valkyrie Ram Rider
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Zap Mega Knight Firecracker Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Ram Rider
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Valkyrie Inferno Dragon
Valkyrie Mega Knight Zap Firecracker Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Ram Rider
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Firecracker Zap Valkyrie Ram Rider
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Inferno Dragon
Firecracker Zap Ram Rider
Zap Ram Rider Mega Knight
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Skeleton Army
Zap Firecracker Ram Rider
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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