My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Balloon P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch Balloon P.E.K.K.A Mother Witch
Fireball
Firecracker Witch Balloon Mother Witch
Poison
Firecracker Witch Balloon Mother Witch
Lightning
Valkyrie Witch Balloon Mother Witch
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Valkyrie Mother Witch Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Valkyrie

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Balloon P.E.K.K.A Valkyrie Witch Mother Witch
Firecracker
Zap Valkyrie Tornado Balloon P.E.K.K.A
Valkyrie
Balloon Zap Firecracker Tornado Witch P.E.K.K.A Mother Witch
Tornado
Zap P.E.K.K.A Firecracker Valkyrie Witch Balloon
Witch
Zap Valkyrie Tornado P.E.K.K.A
Balloon
Zap Valkyrie Firecracker Tornado
P.E.K.K.A
Zap Tornado Firecracker Valkyrie Witch Mother Witch
Mother Witch
Zap Valkyrie P.E.K.K.A

Defense Synergies 2 14

Zap
Firecracker Valkyrie Tornado Witch P.E.K.K.A Mother Witch
Firecracker
Valkyrie Zap Tornado P.E.K.K.A
Valkyrie
Firecracker Zap Tornado Witch P.E.K.K.A Mother Witch
Tornado
P.E.K.K.A Zap Firecracker Valkyrie Witch Mother Witch
Witch
Zap Valkyrie Tornado
Balloon
P.E.K.K.A
Tornado Zap Firecracker Valkyrie
Mother Witch
Zap Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
P.E.K.K.A Zap Firecracker Valkyrie Witch
Tornado Witch P.E.K.K.A Valkyrie
Witch P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie Tornado P.E.K.K.A
Tornado Zap Firecracker Valkyrie Mother Witch
Tornado Zap Firecracker Witch
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Tornado
Tornado Firecracker Valkyrie
Valkyrie Witch Mother Witch Zap Firecracker Tornado
Zap Firecracker Tornado Witch
P.E.K.K.A Zap Valkyrie Witch
Valkyrie Zap Firecracker Tornado Witch P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Firecracker Valkyrie Tornado Witch P.E.K.K.A
Zap Firecracker Valkyrie Tornado Witch
Zap Valkyrie Tornado Witch Firecracker Mother Witch
P.E.K.K.A Tornado
Valkyrie Firecracker Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A
Zap Firecracker Valkyrie
P.E.K.K.A Zap Valkyrie Witch
Valkyrie P.E.K.K.A Zap Tornado
P.E.K.K.A Valkyrie Witch
Firecracker Mother Witch Zap Tornado Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Firecracker Valkyrie Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Valkyrie Tornado
P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Witch
Witch Zap Firecracker Valkyrie Tornado P.E.K.K.A
Valkyrie Zap Firecracker Witch P.E.K.K.A Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Tornado
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Mother Witch Zap Tornado Witch
Firecracker Tornado Witch
Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado
Firecracker Zap Valkyrie Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Tornado
Zap Firecracker
Zap Firecracker Valkyrie Tornado Witch Mother Witch
Tornado
Tornado
Zap
Zap Firecracker Tornado Mother Witch Valkyrie Witch
Witch
Firecracker Zap Tornado Witch
Zap Tornado Witch
Zap Firecracker Tornado
Zap Firecracker Tornado Witch Mother Witch
Zap Firecracker Witch
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Witch
Zap Firecracker Tornado Witch
Firecracker Valkyrie
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Witch
Firecracker Zap Tornado Witch
Zap Firecracker Tornado Witch
P.E.K.K.A
Firecracker

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