My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Electro Wizard
The Log
Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Wizard Witch Prince Electro Wizard
Fireball
Firecracker Wizard Witch Electro Wizard
Poison
Firecracker Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Prince Electro Wizard
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Valkyrie Electro Wizard Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Valkyrie Electro Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Electro Wizard Valkyrie Witch Mega Knight
Firecracker
Zap Valkyrie Prince Mega Knight
Valkyrie
Prince Zap Firecracker Wizard Witch Electro Wizard
Wizard
Valkyrie Prince Mega Knight
Witch
Zap Valkyrie Prince Mega Knight
Prince
Zap Valkyrie Mega Knight Firecracker Wizard Witch Electro Wizard
Electro Wizard
Zap Valkyrie Prince Mega Knight
Mega Knight
Prince Zap Firecracker Wizard Witch Electro Wizard

Defense Synergies 3 19

Zap
Electro Wizard Mega Knight Firecracker Valkyrie Witch Prince
Firecracker
Valkyrie Zap Prince Electro Wizard Mega Knight
Valkyrie
Firecracker Zap Wizard Witch Prince Electro Wizard
Wizard
Valkyrie Prince Electro Wizard Mega Knight
Witch
Zap Valkyrie Prince Electro Wizard Mega Knight
Prince
Zap Firecracker Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Zap Firecracker Valkyrie Wizard Witch Prince Mega Knight
Mega Knight
Zap Firecracker Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard Electro Wizard
Zap Firecracker Valkyrie Witch Prince Electro Wizard Mega Knight
Witch Prince Mega Knight Valkyrie Electro Wizard
Witch Prince Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Prince Mega Knight
Zap Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Wizard Witch
Zap Valkyrie Electro Wizard Mega Knight
Witch Prince
Firecracker Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Witch Electro Wizard
Prince Mega Knight Zap Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Mega Knight Zap Firecracker Witch Prince Electro Wizard
Prince Electro Wizard Mega Knight
Zap Prince Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Valkyrie Witch Prince Electro Wizard
Mega Knight Zap Firecracker Valkyrie Wizard Witch Prince Electro Wizard
Zap Valkyrie Wizard Witch Firecracker Electro Wizard Mega Knight
Prince Electro Wizard
Valkyrie Wizard Mega Knight Firecracker Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch Prince Electro Wizard
Electro Wizard Zap Firecracker Valkyrie Wizard Prince Mega Knight
Mega Knight Zap Valkyrie Witch Prince Electro Wizard
Valkyrie Prince Mega Knight Zap Electro Wizard
Valkyrie Witch Prince Mega Knight
Firecracker Wizard Zap Witch Electro Wizard
Prince Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Prince
Zap Electro Wizard Mega Knight Firecracker Valkyrie Witch Prince
Witch
Mega Knight Valkyrie Witch Prince
Mega Knight Zap Valkyrie Prince Electro Wizard
Prince Mega Knight Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch Mega Knight
Witch Electro Wizard Zap Firecracker Valkyrie Prince
Valkyrie Mega Knight Zap Firecracker Wizard Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie Prince
Wizard Zap Firecracker Valkyrie Mega Knight
Firecracker Wizard Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Prince Electro Wizard
Firecracker Zap Valkyrie Wizard Prince Electro Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Prince Electro Wizard Mega Knight
Zap Firecracker Valkyrie Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Firecracker Valkyrie Wizard Witch Mega Knight
Witch
Firecracker Zap Wizard Witch Electro Wizard
Zap Wizard Witch Prince Mega Knight
Zap Firecracker
Zap Firecracker Wizard Witch Electro Wizard
Zap Electro Wizard Firecracker Wizard Witch
Zap Wizard Mega Knight
Zap Firecracker Electro Wizard
Prince Mega Knight
Firecracker Wizard
Zap Electro Wizard Witch Prince
Zap Firecracker Wizard Witch Electro Wizard
Firecracker Valkyrie Wizard Prince Electro Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Prince Mega Knight
Zap Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Prince Electro Wizard Mega Knight
Prince
Firecracker Wizard Mega Knight

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