My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner Little Prince
Zap
Firecracker Wall Breakers Little Prince
Barbarian Barrel
Firecracker Wall Breakers Electro Wizard Little Prince
The Log
Firecracker Wall Breakers Little Prince
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers Little Prince
Royal Delivery
Firecracker Wall Breakers P.E.K.K.A Miner Electro Wizard Little Prince
Fireball
Firecracker Wall Breakers Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Tornado Miner Little Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Tornado

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Miner Electro Wizard Wall Breakers Little Prince
Firecracker
Zap Miner Wall Breakers Tornado P.E.K.K.A
Wall Breakers
Miner Zap Firecracker Electro Wizard
Tornado
Zap P.E.K.K.A Firecracker
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker
Miner
Zap Firecracker Wall Breakers Electro Wizard
Electro Wizard
Zap P.E.K.K.A Wall Breakers Miner
Little Prince
Zap

Defense Synergies 2 12

Zap
Electro Wizard Firecracker Tornado P.E.K.K.A Miner Little Prince
Firecracker
Zap Tornado P.E.K.K.A Electro Wizard
Wall Breakers
Tornado
P.E.K.K.A Zap Firecracker Electro Wizard Little Prince
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Miner
Zap
Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Little Prince
Little Prince
Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Electro Wizard
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Firecracker Tornado P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Tornado Electro Wizard Zap Firecracker Little Prince
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Firecracker Miner Electro Wizard Little Prince
Electro Wizard Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard
P.E.K.K.A Zap Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Firecracker Tornado P.E.K.K.A Electro Wizard
Zap Firecracker Tornado Electro Wizard Little Prince
Zap Tornado Firecracker Electro Wizard Little Prince
P.E.K.K.A Tornado Electro Wizard
Firecracker P.E.K.K.A Electro Wizard Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Miner
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Firecracker Zap Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Zap Firecracker Tornado P.E.K.K.A Little Prince
Zap Firecracker P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Miner Electro Wizard
Miner
Firecracker
Zap Firecracker
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Miner Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Miner Zap Tornado Electro Wizard
Zap Firecracker Tornado
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker Electro Wizard
Zap Firecracker Tornado Miner Little Prince
Tornado
Tornado
Zap
Zap Firecracker Tornado Little Prince
Firecracker Miner Zap Tornado Electro Wizard
Zap Tornado Miner
Miner Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard Little Prince
Zap Electro Wizard Firecracker
Zap Miner
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard
Zap Firecracker Tornado Electro Wizard
Miner Firecracker Electro Wizard
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Miner Electro Wizard Little Prince
P.E.K.K.A
Firecracker

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