My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Wizard Witch Electro Wizard Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Balloon Electro Wizard Lumberjack
Fireball
Firecracker Wizard Witch Balloon Electro Wizard Lumberjack
Poison
Firecracker Wizard Witch Balloon Electro Wizard
Lightning
Wizard Witch Balloon Electro Wizard Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Freeze Electro Wizard Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Freeze Electro Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Electro Wizard Freeze Witch Lumberjack
Firecracker
Zap Balloon Lumberjack
Wizard
Balloon Lumberjack
Freeze
Balloon Zap
Witch
Zap Lumberjack
Balloon
Zap Freeze Lumberjack Firecracker Wizard Electro Wizard
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Firecracker Wizard Witch Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Firecracker Witch Lumberjack
Firecracker
Zap Electro Wizard Lumberjack
Wizard
Freeze Electro Wizard Lumberjack
Freeze
Wizard Electro Wizard Lumberjack
Witch
Zap Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Firecracker Wizard Freeze Witch Lumberjack
Lumberjack
Zap Firecracker Wizard Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Electro Wizard
Lumberjack Zap Firecracker Witch Electro Wizard
Witch Lumberjack Freeze Electro Wizard
Witch Lumberjack Firecracker Electro Wizard
Firecracker Lumberjack
Freeze Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Wizard Freeze Witch
Zap Electro Wizard
Witch Lumberjack
Firecracker Electro Wizard Lumberjack
Witch Electro Wizard Zap Firecracker Wizard Freeze Lumberjack
Zap Firecracker Wizard Witch Electro Wizard
Lumberjack Zap Wizard Freeze Witch Electro Wizard
Wizard Zap Firecracker Freeze Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Freeze Electro Wizard Lumberjack
Wizard Firecracker Witch Electro Wizard Lumberjack
Zap Firecracker Wizard Witch Electro Wizard Lumberjack
Zap Wizard Freeze Witch Firecracker Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Firecracker Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Firecracker Wizard Lumberjack
Lumberjack Zap Witch Electro Wizard
Lumberjack Zap Electro Wizard
Witch Lumberjack
Firecracker Wizard Zap Freeze Witch Electro Wizard
Witch Electro Wizard Lumberjack
Lumberjack
Zap Freeze Electro Wizard Firecracker Witch
Witch
Witch Lumberjack
Zap Electro Wizard
Wizard Witch Lumberjack
Wizard Firecracker Witch
Witch Electro Wizard Zap Firecracker Freeze Lumberjack
Zap Firecracker Wizard Freeze Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap Electro Wizard
Firecracker Freeze
Wizard Zap Firecracker
Firecracker Wizard Zap Freeze Witch
Firecracker Wizard Witch
Zap Firecracker Wizard Freeze
Zap Firecracker Wizard
Electro Wizard Lumberjack
Firecracker Zap Wizard Electro Wizard
Zap Firecracker Wizard
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard
Freeze
Zap Firecracker Wizard Electro Wizard
Zap Firecracker Wizard Witch
Wizard
Zap
Zap Firecracker Freeze Wizard Witch
Witch
Firecracker Zap Wizard Witch Electro Wizard
Zap Wizard Witch
Zap Firecracker
Zap Firecracker Wizard Witch Electro Wizard
Zap Electro Wizard Firecracker Wizard Freeze Witch
Zap Wizard
Zap Firecracker Freeze Electro Wizard
Firecracker Wizard
Zap Electro Wizard Freeze Witch
Zap Firecracker Wizard Witch Electro Wizard
Freeze
Firecracker Wizard Electro Wizard Lumberjack
Zap Firecracker Wizard
Zap
Firecracker
Zap Firecracker Freeze Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Freeze Witch Electro Wizard
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: