My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards
Zap
Firecracker Guards Bandit
Barbarian Barrel
Firecracker Wizard Guards Royal Ghost Bandit
The Log
Firecracker Guards Bandit
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Wizard Bandit
Poison
Firecracker Wizard Guards
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Guards Royal Ghost Bandit Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Guards The Log Royal Ghost Bandit
Firecracker
Zap P.E.K.K.A Bandit
Wizard
P.E.K.K.A Royal Ghost Bandit
Guards
Zap The Log Bandit
P.E.K.K.A
Zap Firecracker Wizard The Log
The Log
Zap Guards P.E.K.K.A Bandit
Royal Ghost
Zap Wizard Bandit
Bandit
Zap Firecracker Wizard Guards The Log Royal Ghost

Defense Synergies 2 17

Zap
Firecracker Guards P.E.K.K.A The Log Royal Ghost Bandit
Firecracker
The Log Zap Guards P.E.K.K.A Bandit
Wizard
Guards P.E.K.K.A The Log Royal Ghost Bandit
Guards
Zap Firecracker Wizard The Log
P.E.K.K.A
The Log Zap Firecracker Wizard
The Log
Firecracker P.E.K.K.A Zap Wizard Guards Royal Ghost Bandit
Royal Ghost
Zap Wizard The Log
Bandit
Zap Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
P.E.K.K.A Zap Firecracker The Log Bandit
P.E.K.K.A Bandit
P.E.K.K.A Firecracker Guards Bandit
Firecracker P.E.K.K.A The Log
The Log Zap Firecracker Guards Royal Ghost Bandit
Zap Firecracker Wizard
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Guards Firecracker Royal Ghost Bandit
Guards Zap Firecracker Wizard The Log Royal Ghost Bandit
Zap Firecracker Wizard
P.E.K.K.A Zap Wizard Guards The Log Bandit
Wizard Zap Firecracker Guards P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A The Log Bandit
Wizard Firecracker P.E.K.K.A
Zap Firecracker Wizard Guards The Log Royal Ghost Bandit
Zap Wizard The Log Firecracker Guards Royal Ghost Bandit
P.E.K.K.A
Wizard Royal Ghost Firecracker Guards P.E.K.K.A The Log Bandit
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Firecracker Wizard The Log Royal Ghost
Guards P.E.K.K.A Bandit Zap The Log
Guards P.E.K.K.A Zap The Log Bandit
P.E.K.K.A Guards Bandit
Firecracker Wizard Zap
Guards P.E.K.K.A Bandit
P.E.K.K.A
Zap P.E.K.K.A Firecracker The Log Bandit
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards The Log
P.E.K.K.A Wizard Guards Bandit
Wizard Firecracker
Guards Zap Firecracker P.E.K.K.A The Log
Zap Firecracker Wizard P.E.K.K.A The Log Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Royal Ghost Bandit
Firecracker Zap The Log Royal Ghost Bandit
The Log Bandit
Firecracker Guards The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard Bandit
Guards
Firecracker Zap Wizard The Log Bandit
Zap Firecracker Wizard
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker The Log
Zap Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Zap Firecracker Wizard The Log Bandit
Zap Firecracker Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard Royal Ghost Bandit
Zap Wizard The Log Bandit
Zap Firecracker The Log Bandit
Zap Firecracker Wizard
Zap Firecracker Wizard Guards
Zap Wizard The Log Bandit
Zap Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Zap Guards Bandit
Zap Firecracker Wizard
The Log
Firecracker Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker Guards The Log
Firecracker Zap
Zap Firecracker The Log Royal Ghost Bandit
P.E.K.K.A
Firecracker Wizard

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