My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider Sparky
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider Sparky
Barbarian Barrel
Firecracker Wizard Skeleton Army Sparky
The Log
Firecracker Skeleton Army Ram Rider Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army P.E.K.K.A Ram Rider Sparky
Fireball
Firecracker Wizard Skeleton Army Ram Rider Sparky
Poison
Firecracker Wizard Skeleton Army Sparky
Lightning
Wizard Ram Rider Sparky
Rocket
Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Skeleton Army Wizard Ram Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Skeleton Army

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror P.E.K.K.A Ram Rider Sparky
Firecracker
Zap Mirror P.E.K.K.A Ram Rider Sparky
Wizard
P.E.K.K.A Ram Rider Sparky
Mirror
Zap Firecracker Skeleton Army Ram Rider Sparky
Skeleton Army
Mirror Sparky
P.E.K.K.A
Zap Firecracker Wizard Ram Rider
Ram Rider
Zap Firecracker Wizard Mirror P.E.K.K.A
Sparky
Zap Firecracker Wizard Mirror Skeleton Army

Defense Synergies 2 12

Zap
Mirror Firecracker Skeleton Army P.E.K.K.A Ram Rider Sparky
Firecracker
Zap Mirror Skeleton Army P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A
Mirror
Zap Skeleton Army Firecracker Sparky
Skeleton Army
Mirror Zap Firecracker Wizard Sparky
P.E.K.K.A
Zap Firecracker Wizard
Ram Rider
Zap
Sparky
Zap Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Ram Rider Sparky
Skeleton Army P.E.K.K.A Sparky Zap Firecracker Ram Rider
Skeleton Army P.E.K.K.A Ram Rider Sparky
Skeleton Army P.E.K.K.A Sparky Firecracker Ram Rider
Firecracker Skeleton Army P.E.K.K.A Sparky
Skeleton Army Zap Firecracker
Ram Rider Zap Firecracker Wizard
Zap P.E.K.K.A Ram Rider Sparky
P.E.K.K.A Sparky Skeleton Army
Skeleton Army Firecracker Sparky
Skeleton Army Zap Firecracker Wizard Ram Rider
Zap Firecracker Wizard Ram Rider
Skeleton Army P.E.K.K.A Sparky Zap Wizard Ram Rider
Wizard Skeleton Army Sparky Zap Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky Ram Rider
Skeleton Army Zap P.E.K.K.A Ram Rider Sparky
Wizard Sparky Firecracker Skeleton Army P.E.K.K.A
Zap Firecracker Wizard Skeleton Army Ram Rider
Zap Wizard Firecracker Ram Rider
P.E.K.K.A Sparky Ram Rider
Wizard Skeleton Army Firecracker P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Sparky
Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Zap Ram Rider Sparky
Skeleton Army P.E.K.K.A Zap Ram Rider Sparky
P.E.K.K.A Skeleton Army Ram Rider Sparky
Firecracker Wizard Zap Ram Rider
Skeleton Army P.E.K.K.A Sparky Ram Rider
P.E.K.K.A Skeleton Army Sparky
Zap P.E.K.K.A Firecracker Skeleton Army Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard Ram Rider Sparky
Wizard Firecracker Skeleton Army Sparky
Skeleton Army Sparky Zap Firecracker P.E.K.K.A
Zap Firecracker Wizard P.E.K.K.A Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Ram Rider
Sparky
Firecracker Sparky
Wizard Zap Firecracker Sparky
Firecracker Wizard Zap Ram Rider
Firecracker Wizard Sparky
Zap Firecracker Wizard Ram Rider
Zap Firecracker Wizard Ram Rider
Sparky
Firecracker Zap Wizard Ram Rider Sparky
Zap Firecracker Wizard
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky
Sparky
Sparky
Zap Firecracker Wizard Sparky
Zap Firecracker Wizard
Sparky
Wizard
Sparky
Zap
Zap Firecracker Wizard Sparky
Firecracker Zap Wizard Ram Rider Sparky
Zap Wizard Ram Rider Sparky
Zap Firecracker Sparky
Zap Firecracker Wizard Sparky
Zap Firecracker Wizard
Sparky
Zap Wizard Sparky
Zap Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky
Zap Skeleton Army
Zap Firecracker Wizard Ram Rider
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Sparky
Firecracker P.E.K.K.A Sparky
Zap Firecracker Sparky
Firecracker Zap
Zap Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: