My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Wizard Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Electro Wizard Wizard Prince Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Firecracker Electro Wizard Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince P.E.K.K.A Electro Wizard Mega Knight
Firecracker
Zap Prince P.E.K.K.A Mega Knight
Wizard
Prince P.E.K.K.A Mega Knight
Prince
Zap Mega Knight Firecracker Wizard Lightning Electro Wizard
Lightning
Prince
P.E.K.K.A
Zap Electro Wizard Firecracker Wizard
Electro Wizard
Zap P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Zap Firecracker Wizard Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Firecracker Prince P.E.K.K.A
Firecracker
Zap Prince P.E.K.K.A Electro Wizard Mega Knight
Wizard
Prince P.E.K.K.A Electro Wizard Mega Knight
Prince
Zap Firecracker Wizard Electro Wizard
Lightning
P.E.K.K.A
Zap Firecracker Wizard Electro Wizard
Electro Wizard
Zap Firecracker Wizard Prince P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Wizard Electro Wizard
P.E.K.K.A Zap Firecracker Prince Electro Wizard Mega Knight
Prince P.E.K.K.A Mega Knight Lightning Electro Wizard
Prince P.E.K.K.A Firecracker Electro Wizard Mega Knight
Lightning Firecracker Prince P.E.K.K.A Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Zap Firecracker Wizard
Lightning Zap P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Prince
Firecracker Prince Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Electro Wizard
Prince P.E.K.K.A Mega Knight Zap Wizard Lightning Electro Wizard
Wizard Mega Knight Zap Firecracker Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard Mega Knight
Zap Prince Lightning P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Prince P.E.K.K.A Electro Wizard
Mega Knight Zap Firecracker Wizard Prince Electro Wizard
Zap Wizard Firecracker Electro Wizard Mega Knight
P.E.K.K.A Prince Electro Wizard
Wizard Mega Knight Firecracker Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Wizard Prince Lightning Mega Knight
P.E.K.K.A Mega Knight Zap Prince Lightning Electro Wizard
Prince Lightning P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Prince Mega Knight
Firecracker Wizard Zap Electro Wizard
Prince P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Mega Knight Prince
Zap Lightning P.E.K.K.A Electro Wizard Mega Knight Firecracker Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince
Lightning P.E.K.K.A Mega Knight Zap Prince Electro Wizard
Prince Lightning P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Mega Knight
Electro Wizard Zap Firecracker Prince Lightning P.E.K.K.A
Mega Knight Zap Firecracker Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap Electro Wizard
Lightning
Lightning Firecracker Prince
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard Lightning
Zap Firecracker Wizard Lightning
Lightning Prince Electro Wizard
Firecracker Lightning Zap Wizard Prince Electro Wizard
Lightning Zap Firecracker Wizard
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker Prince
Lightning Zap Firecracker Wizard
Lightning Firecracker Wizard Mega Knight
Lightning
Lightning
Lightning Zap Firecracker Wizard Prince Electro Wizard Mega Knight
Lightning Zap Firecracker Wizard Mega Knight
Lightning Prince Mega Knight
Lightning Wizard
Prince Lightning
Lightning Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard Prince Mega Knight
Lightning Zap Firecracker
Lightning Zap Firecracker Wizard Electro Wizard
Zap Lightning Electro Wizard Firecracker Wizard
Lightning
Lightning Zap Wizard Mega Knight
Zap Lightning Firecracker Electro Wizard
P.E.K.K.A Prince Mega Knight
Firecracker Wizard Lightning
Zap Lightning Electro Wizard Prince
Lightning Zap Firecracker Wizard Electro Wizard
Lightning Firecracker Wizard Prince Electro Wizard Mega Knight
Zap Firecracker Wizard Lightning
Lightning Zap
Firecracker Prince P.E.K.K.A Mega Knight
Zap Firecracker Lightning Electro Wizard
Firecracker Zap Lightning Electro Wizard
Lightning Zap Firecracker Prince Electro Wizard Mega Knight
Prince P.E.K.K.A
Lightning Firecracker Wizard Mega Knight

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