My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Wizard Skeleton Army Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army P.E.K.K.A Sparky
Fireball
Firecracker Wizard Skeleton Army Sparky
Poison
Firecracker Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Wizard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Sparky The Log Mega Knight
Firecracker
Zap P.E.K.K.A Sparky Mega Knight
Wizard
P.E.K.K.A Sparky Mega Knight
Skeleton Army
Sparky
P.E.K.K.A
Zap Firecracker Wizard The Log
The Log
Zap P.E.K.K.A Sparky Mega Knight
Sparky
Zap Firecracker Wizard Skeleton Army The Log
Mega Knight
Zap Firecracker Wizard The Log

Defense Synergies 3 16

Zap
Mega Knight Firecracker Skeleton Army P.E.K.K.A The Log Sparky
Firecracker
The Log Zap Skeleton Army P.E.K.K.A Mega Knight
Wizard
Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army
Zap Firecracker Wizard The Log Sparky
P.E.K.K.A
The Log Zap Firecracker Wizard
The Log
Firecracker P.E.K.K.A Zap Wizard Skeleton Army Sparky Mega Knight
Sparky
Zap Skeleton Army The Log
Mega Knight
Zap Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log Sparky
Skeleton Army P.E.K.K.A Sparky Zap Firecracker The Log Mega Knight
Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army P.E.K.K.A Sparky Firecracker Mega Knight
Firecracker Skeleton Army P.E.K.K.A The Log Sparky Mega Knight
Skeleton Army The Log Zap Firecracker Mega Knight
Zap Firecracker Wizard
Zap P.E.K.K.A The Log Sparky Mega Knight
P.E.K.K.A Sparky Skeleton Army
Skeleton Army Firecracker Sparky Mega Knight
Skeleton Army Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Sparky Mega Knight Zap Wizard The Log
Wizard Skeleton Army Sparky Mega Knight Zap Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army Zap P.E.K.K.A The Log Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Skeleton Army P.E.K.K.A
Mega Knight Zap Firecracker Wizard Skeleton Army The Log
Zap Wizard The Log Firecracker Mega Knight
P.E.K.K.A Sparky
Wizard Skeleton Army Mega Knight Firecracker P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap P.E.K.K.A Sparky
Zap Firecracker Wizard The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap The Log Sparky
Skeleton Army P.E.K.K.A Mega Knight Zap The Log Sparky
P.E.K.K.A Skeleton Army Sparky Mega Knight
Firecracker Wizard Zap
Skeleton Army P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Skeleton Army Sparky
Zap P.E.K.K.A Mega Knight Firecracker Skeleton Army The Log Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mega Knight Sparky
Skeleton Army P.E.K.K.A Mega Knight Zap The Log
Skeleton Army P.E.K.K.A Mega Knight Wizard Sparky
Wizard Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Zap Firecracker P.E.K.K.A The Log
Mega Knight Zap Firecracker Wizard P.E.K.K.A The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker Zap The Log
The Log Sparky
Firecracker The Log Sparky
Wizard Zap Firecracker The Log Sparky Mega Knight
Firecracker Wizard Zap
Firecracker Wizard The Log Sparky
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Sparky
Firecracker Zap Wizard The Log Sparky
Zap Firecracker Wizard
Firecracker The Log Sparky
Firecracker
Zap Firecracker The Log Sparky
Zap Firecracker Wizard The Log Sparky
Firecracker Wizard The Log Sparky Mega Knight
Sparky
Sparky
Zap Firecracker Wizard The Log Sparky Mega Knight
Zap Firecracker Wizard The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Sparky
Zap The Log
Zap Firecracker The Log Wizard Sparky Mega Knight
Firecracker The Log Zap Wizard Sparky
Zap Wizard The Log Sparky Mega Knight
Zap Firecracker The Log Sparky
Zap Firecracker Wizard Sparky
Zap Firecracker Wizard
Sparky
Zap Wizard The Log Sparky Mega Knight
Zap Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Wizard The Log Sparky
Zap Skeleton Army
Zap Firecracker Wizard
The Log
Firecracker Wizard Sparky Mega Knight
The Log Zap Firecracker Wizard
Zap Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Zap Firecracker The Log Sparky
Firecracker Zap
Zap Firecracker The Log Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Wizard Sparky Mega Knight

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