My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Void Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Zappies Magic Archer
The Log
Firecracker Zappies
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies P.E.K.K.A Magic Archer
Fireball
Firecracker Zappies Magic Archer
Poison
Firecracker Zappies Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Void Zappies Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Void

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Void P.E.K.K.A Zappies Poison Magic Archer
Firecracker
Zap Zappies Tornado P.E.K.K.A
Zappies
Zap Firecracker P.E.K.K.A
Tornado
Zap P.E.K.K.A Magic Archer Firecracker Poison
Void
Zap Poison
Poison
P.E.K.K.A Zap Tornado Void
P.E.K.K.A
Zap Tornado Poison Magic Archer Firecracker Zappies
Magic Archer
Tornado P.E.K.K.A Zap

Defense Synergies 2 14

Zap
Firecracker Zappies Tornado Void Poison P.E.K.K.A Magic Archer
Firecracker
Zap Zappies Tornado P.E.K.K.A
Zappies
Zap Firecracker Tornado P.E.K.K.A
Tornado
P.E.K.K.A Magic Archer Zap Firecracker Zappies Poison
Void
Zap Poison
Poison
Zap Tornado Void
P.E.K.K.A
Tornado Zap Firecracker Zappies
Magic Archer
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Zappies Void Magic Archer
P.E.K.K.A Zap Firecracker Zappies
Tornado P.E.K.K.A Zappies Void
P.E.K.K.A Firecracker Zappies
Firecracker Tornado Poison P.E.K.K.A
Tornado Zap Firecracker Zappies Magic Archer
Tornado Zap Firecracker Zappies Void Poison Magic Archer
Zap Void Poison P.E.K.K.A Magic Archer
Zappies P.E.K.K.A Tornado
Tornado Firecracker Zappies
Poison Zap Firecracker Zappies Tornado Magic Archer
Zap Firecracker Zappies Tornado Poison Magic Archer
P.E.K.K.A Zap Zappies
Zap Firecracker Zappies Tornado Poison P.E.K.K.A Magic Archer
P.E.K.K.A Zappies
Tornado Zap Zappies P.E.K.K.A
Firecracker Zappies Tornado Poison P.E.K.K.A
Zap Firecracker Zappies Tornado Magic Archer
Zap Tornado Poison Firecracker Zappies Magic Archer
P.E.K.K.A Zappies Tornado
Firecracker Zappies Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Void P.E.K.K.A
Void Poison Zap Firecracker Magic Archer
Zappies P.E.K.K.A Zap
P.E.K.K.A Zap Zappies Tornado
P.E.K.K.A Zappies
Firecracker Poison Zap Zappies Tornado Magic Archer
P.E.K.K.A Zappies Void
P.E.K.K.A Zappies
Zap Void P.E.K.K.A Firecracker Zappies Tornado Poison Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zap Tornado Void Poison
P.E.K.K.A Zappies
Firecracker Zappies Magic Archer
Zappies Zap Firecracker Tornado Poison P.E.K.K.A Magic Archer
Poison Zap Firecracker Zappies P.E.K.K.A Magic Archer
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Magic Archer Firecracker
Firecracker Void Poison Zap Tornado Magic Archer
Void Poison Magic Archer
Firecracker Void Poison
Poison Zap Firecracker Magic Archer
Firecracker Poison Zap Tornado Magic Archer
Firecracker Tornado Poison Magic Archer
Poison Zap Firecracker Tornado Magic Archer
Void Poison Zap Firecracker Tornado
Tornado Void Poison
Firecracker Void Poison Zap Tornado Magic Archer
Void Poison Zap Firecracker Tornado Magic Archer
Poison Firecracker Void Magic Archer
Firecracker Void Poison Magic Archer
Zap Firecracker Poison Magic Archer
Zap Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Tornado Poison
Void Zap Firecracker Poison Magic Archer
Zap Firecracker Tornado Void Poison Magic Archer
Void Poison Magic Archer
Tornado Void Poison
Void Tornado
Zap Void Poison
Zap Firecracker Tornado Poison Magic Archer
Firecracker Void Poison Zap Tornado Magic Archer
Void Zap Tornado Poison Magic Archer
Void Poison Zap Firecracker Tornado Magic Archer
Poison Zap Firecracker Tornado Void Magic Archer
Zap Firecracker Zappies Void Poison
Void
Void Poison Zap Magic Archer
Zap Void Firecracker Zappies Poison Magic Archer
P.E.K.K.A
Firecracker Poison Magic Archer
Zap Zappies Void Magic Archer
Poison Zap Firecracker Zappies Tornado Magic Archer
Void Poison Firecracker Magic Archer
Zap Firecracker Poison Magic Archer
Void Zap Tornado Poison
Firecracker P.E.K.K.A
Zap Firecracker Zappies Tornado Poison Magic Archer
Firecracker Zap Zappies Tornado Void Poison Magic Archer
Void Poison Zap Firecracker Tornado Magic Archer
P.E.K.K.A
Firecracker Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: