My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Elixir Golem
The Log
Firecracker Elite Barbarians Dart Goblin Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Elixir Golem
Fireball
Firecracker Elite Barbarians Dart Goblin Elixir Golem
Poison
Firecracker Dart Goblin Elixir Golem
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage The Log Firecracker Dart Goblin Elixir Golem Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Rage The Log

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mirror Dart Goblin Elixir Golem The Log
Firecracker
Zap Elixir Golem Elite Barbarians Dart Goblin Mirror
Elite Barbarians
Zap Rage Firecracker Dart Goblin The Log
Dart Goblin
Zap Firecracker Elite Barbarians Elixir Golem Mirror The Log
Elixir Golem
Firecracker Rage Zap Dart Goblin Mirror The Log
Mirror
Zap The Log Firecracker Dart Goblin Elixir Golem
Rage
Elite Barbarians Elixir Golem
The Log
Mirror Zap Elite Barbarians Dart Goblin Elixir Golem

Defense Synergies 2 11

Zap
Mirror Firecracker Elite Barbarians Dart Goblin The Log
Firecracker
The Log Zap Dart Goblin Mirror
Elite Barbarians
Zap Dart Goblin The Log
Dart Goblin
Zap Firecracker Elite Barbarians Mirror The Log
Elixir Golem
Mirror
Zap Firecracker Dart Goblin The Log
Rage
The Log
Firecracker Zap Elite Barbarians Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin The Log
Elite Barbarians Zap Firecracker Dart Goblin The Log
Elite Barbarians Dart Goblin
Elite Barbarians Firecracker Dart Goblin
Firecracker Elite Barbarians The Log
The Log Zap Firecracker Dart Goblin
Dart Goblin Zap Firecracker
Zap Dart Goblin The Log
Elite Barbarians
Elite Barbarians Firecracker Dart Goblin
Dart Goblin Zap Firecracker The Log
Zap Firecracker Dart Goblin
Zap Elite Barbarians The Log
Zap Firecracker Dart Goblin The Log
Elite Barbarians
Zap Elite Barbarians The Log
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Dart Goblin The Log
Zap The Log Firecracker Dart Goblin
Elite Barbarians Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Firecracker Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Elite Barbarians The Log
Elite Barbarians
Firecracker Zap Dart Goblin
Elite Barbarians Dart Goblin
Elite Barbarians
Zap Firecracker Elite Barbarians The Log
Dart Goblin
Elite Barbarians Dart Goblin
Zap Elite Barbarians The Log
Elite Barbarians
Firecracker Dart Goblin
Elite Barbarians Zap Firecracker Dart Goblin The Log
Zap Firecracker Elite Barbarians Dart Goblin The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Zap Firecracker The Log
Firecracker Zap Dart Goblin
Firecracker Dart Goblin The Log
The Log Zap Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Elite Barbarians
Firecracker Zap Dart Goblin The Log
Zap Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin
Zap Firecracker Elite Barbarians Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Dart Goblin
Zap The Log
Zap Firecracker Dart Goblin The Log
Elite Barbarians Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Elite Barbarians
Zap Dart Goblin The Log
Zap Firecracker
Firecracker The Log
Zap Dart Goblin
Zap Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Zap
Firecracker Elite Barbarians Dart Goblin
Zap Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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