My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Balloon
Giant Snowball
Goblin Barrel Balloon
Zap
Firecracker Inferno Tower Goblin Barrel Balloon
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Goblin Barrel
The Log
Firecracker Elite Barbarians Goblin Barrel
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Goblin Barrel Balloon
Fireball
Firecracker Elite Barbarians Inferno Tower Goblin Barrel Balloon
Poison
Firecracker Inferno Tower Balloon
Lightning
Elite Barbarians Inferno Tower Balloon
Rocket
Elite Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Fireball Inferno Tower Balloon Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Goblin Barrel Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball Balloon
Firecracker
Zap Elite Barbarians Goblin Barrel Balloon
Elite Barbarians
Zap Firecracker Fireball
Fireball
Zap Elite Barbarians
Inferno Tower
Goblin Barrel
Firecracker Balloon
Balloon
Zap Firecracker Goblin Barrel
Electro Giant

Defense Synergies 1 5

Zap
Fireball Firecracker Elite Barbarians Inferno Tower
Firecracker
Zap Inferno Tower
Elite Barbarians
Zap
Fireball
Zap Inferno Tower
Inferno Tower
Zap Firecracker Fireball
Goblin Barrel
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Inferno Tower
Elite Barbarians Inferno Tower Zap Firecracker
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Firecracker
Firecracker Elite Barbarians Fireball
Fireball Zap Firecracker
Inferno Tower Zap Firecracker Fireball
Zap Fireball Inferno Tower Electro Giant
Inferno Tower Elite Barbarians
Elite Barbarians Firecracker Inferno Tower
Zap Firecracker Fireball Electro Giant
Inferno Tower Zap Firecracker Fireball
Inferno Tower Zap Elite Barbarians Fireball
Fireball Zap Firecracker
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Fireball Electro Giant
Firecracker Elite Barbarians Fireball Inferno Tower
Fireball Zap Firecracker Elite Barbarians
Zap Firecracker Fireball
Elite Barbarians Inferno Tower
Firecracker Elite Barbarians Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Inferno Tower Electro Giant
Fireball Zap Firecracker Elite Barbarians
Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Firecracker Fireball Electro Giant Zap
Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Zap Firecracker Elite Barbarians Fireball Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Electro Giant
Elite Barbarians Fireball Inferno Tower
Firecracker Fireball Electro Giant
Elite Barbarians Inferno Tower Electro Giant Zap Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball Inferno Tower Electro Giant
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Electro Giant Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Elite Barbarians Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Electro Giant
Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Giant Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Elite Barbarians Zap Firecracker Fireball Electro Giant
Zap Firecracker Fireball Electro Giant
Elite Barbarians Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball
Fireball Zap Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball Electro Giant
Firecracker Elite Barbarians
Zap Electro Giant Firecracker Elite Barbarians Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Electro Giant
Fireball Firecracker

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