My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Goblin Barrel Ice Wizard
The Log
Firecracker Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Hog Rider Goblin Barrel Ice Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower Goblin Barrel Ice Wizard
Poison
Firecracker Inferno Tower Ice Wizard
Lightning
Elite Barbarians Inferno Tower Ice Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Ice Wizard Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider The Log Ice Wizard
Firecracker
Zap Hog Rider Elite Barbarians Goblin Barrel
Elite Barbarians
Zap Firecracker Hog Rider The Log
Hog Rider
Zap Firecracker The Log Elite Barbarians Goblin Barrel
Inferno Tower
Goblin Barrel
Firecracker Hog Rider Ice Wizard
The Log
Hog Rider Zap Elite Barbarians
Ice Wizard
Zap Goblin Barrel

Defense Synergies 2 10

Zap
Firecracker Elite Barbarians Inferno Tower The Log Ice Wizard
Firecracker
The Log Zap Inferno Tower Ice Wizard
Elite Barbarians
Zap The Log
Hog Rider
Inferno Tower
The Log Zap Firecracker Ice Wizard
Goblin Barrel
The Log
Firecracker Inferno Tower Zap Elite Barbarians Ice Wizard
Ice Wizard
Zap Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower The Log
Elite Barbarians Inferno Tower Zap Firecracker The Log Ice Wizard
Inferno Tower Elite Barbarians Ice Wizard
Elite Barbarians Inferno Tower Firecracker Ice Wizard
Firecracker Elite Barbarians The Log
The Log Zap Firecracker Ice Wizard
Inferno Tower Zap Firecracker Ice Wizard
Zap Inferno Tower The Log
Inferno Tower Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Inferno Tower Ice Wizard
Ice Wizard Zap Firecracker The Log
Inferno Tower Zap Firecracker Ice Wizard
Inferno Tower Zap Elite Barbarians The Log Ice Wizard
Zap Firecracker The Log
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians The Log
Firecracker Elite Barbarians Inferno Tower
Zap Firecracker Elite Barbarians The Log Ice Wizard
Zap The Log Firecracker Ice Wizard
Elite Barbarians Inferno Tower
Firecracker Elite Barbarians The Log
Inferno Tower Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower
Zap Firecracker Elite Barbarians The Log
Zap Elite Barbarians Inferno Tower The Log
Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians
Firecracker Zap Ice Wizard
Elite Barbarians Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians
Zap Firecracker Elite Barbarians Inferno Tower The Log
Inferno Tower
Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log
Elite Barbarians Inferno Tower
Firecracker
Elite Barbarians Inferno Tower Zap Firecracker The Log
Zap Firecracker Elite Barbarians Inferno Tower The Log Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Ice Wizard
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Ice Wizard
Firecracker The Log
The Log Zap Firecracker Ice Wizard
The Log Zap Firecracker
Elite Barbarians
Firecracker Zap The Log
Zap Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Wizard
Firecracker The Log Zap Ice Wizard
Zap The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Ice Wizard
Zap Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap
Zap Firecracker Ice Wizard
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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