My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Wizard Witch Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Hog Rider Wizard Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Witch Electro Wizard
Poison
Firecracker Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Hog Rider Electro Wizard Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Hog Rider Electro Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Electro Wizard Witch
Firecracker
Zap Hog Rider Elite Barbarians
Elite Barbarians
Zap Firecracker Hog Rider Wizard
Hog Rider
Zap Firecracker Elite Barbarians Wizard Rocket Witch Electro Wizard
Wizard
Elite Barbarians Hog Rider
Rocket
Hog Rider
Witch
Zap Hog Rider
Electro Wizard
Zap Hog Rider

Defense Synergies 1 7

Zap
Electro Wizard Firecracker Elite Barbarians Witch
Firecracker
Zap Electro Wizard
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Electro Wizard
Rocket
Witch
Zap Electro Wizard
Electro Wizard
Zap Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Wizard Electro Wizard
Elite Barbarians Zap Firecracker Witch Electro Wizard
Rocket Witch Elite Barbarians Electro Wizard
Elite Barbarians Witch Firecracker Electro Wizard
Firecracker Elite Barbarians Rocket
Zap Firecracker Electro Wizard
Rocket Electro Wizard Zap Firecracker Wizard Witch
Rocket Zap Electro Wizard
Witch Elite Barbarians
Elite Barbarians Firecracker Electro Wizard
Witch Electro Wizard Zap Firecracker Wizard
Zap Firecracker Wizard Witch Electro Wizard
Zap Elite Barbarians Wizard Rocket Witch Electro Wizard
Wizard Rocket Zap Firecracker Witch Electro Wizard
Elite Barbarians Electro Wizard
Rocket Zap Elite Barbarians Electro Wizard
Wizard Firecracker Elite Barbarians Witch Electro Wizard
Zap Firecracker Elite Barbarians Wizard Witch Electro Wizard
Zap Wizard Witch Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Wizard Firecracker Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Wizard Rocket
Zap Elite Barbarians Rocket Witch Electro Wizard
Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Witch
Firecracker Wizard Rocket Zap Witch Electro Wizard
Rocket Elite Barbarians Witch Electro Wizard
Elite Barbarians
Zap Rocket Electro Wizard Firecracker Elite Barbarians Witch
Witch
Elite Barbarians Witch
Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Rocket Wizard Witch
Wizard Firecracker Witch
Elite Barbarians Witch Electro Wizard Zap Firecracker Rocket
Zap Firecracker Elite Barbarians Wizard Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Zap Electro Wizard
Rocket
Firecracker Rocket
Wizard Rocket Zap Firecracker
Firecracker Wizard Zap Rocket Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Rocket Elite Barbarians Electro Wizard
Firecracker Rocket Zap Wizard Electro Wizard
Zap Firecracker Wizard Rocket
Rocket Firecracker Elite Barbarians
Firecracker Rocket
Zap Firecracker Elite Barbarians
Rocket Zap Firecracker Wizard Witch
Firecracker Wizard Rocket
Rocket
Rocket
Rocket Zap Firecracker Wizard Electro Wizard
Rocket Zap Firecracker Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Firecracker Wizard Witch
Witch
Firecracker Zap Wizard Witch Electro Wizard
Zap Wizard Witch
Rocket Zap Firecracker
Elite Barbarians Zap Firecracker Wizard Witch Electro Wizard
Zap Rocket Electro Wizard Firecracker Wizard Witch
Elite Barbarians
Zap Wizard Rocket
Zap Rocket Firecracker Electro Wizard
Rocket Firecracker Wizard
Zap Electro Wizard Rocket Witch
Rocket Zap Firecracker Wizard Witch Electro Wizard
Firecracker Wizard Rocket Electro Wizard
Zap Firecracker Wizard
Rocket Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Rocket Witch Electro Wizard
Firecracker Zap Rocket Witch Electro Wizard
Zap Firecracker Rocket Witch Electro Wizard
Firecracker Wizard Rocket

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