My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Witch Electro Wizard
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard Archer Queen
Rocket
Elite Barbarians Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Firecracker Electro Wizard Witch Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard Witch The Log
Firecracker
Zap Elite Barbarians
Elite Barbarians
Zap Rage Firecracker The Log
Rage
Elite Barbarians Witch Electro Wizard
Witch
Rage Zap
The Log
Zap Elite Barbarians
Electro Wizard
Zap Rage
Archer Queen

Defense Synergies 3 10

Zap
Electro Wizard Firecracker Elite Barbarians Witch The Log Archer Queen
Firecracker
The Log Zap Electro Wizard
Elite Barbarians
Zap The Log
Rage
Witch
Zap The Log Electro Wizard
The Log
Firecracker Archer Queen Zap Elite Barbarians Witch Electro Wizard
Electro Wizard
Zap Firecracker Witch The Log
Archer Queen
The Log Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard
Elite Barbarians Zap Firecracker Witch The Log Electro Wizard
Witch Elite Barbarians Electro Wizard
Elite Barbarians Witch Firecracker Electro Wizard
Firecracker Elite Barbarians The Log
The Log Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Witch
Zap The Log Electro Wizard
Witch Elite Barbarians Archer Queen
Elite Barbarians Firecracker Electro Wizard
Witch Electro Wizard Zap Firecracker The Log
Zap Firecracker Witch Electro Wizard
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Firecracker Witch The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Firecracker Elite Barbarians Witch Electro Wizard
Zap Firecracker Elite Barbarians Witch The Log Electro Wizard
Zap Witch The Log Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians The Log
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch
Firecracker Zap Witch Electro Wizard
Elite Barbarians Witch Electro Wizard
Elite Barbarians
Zap Electro Wizard Firecracker Elite Barbarians Witch The Log
Witch
Elite Barbarians Witch
Zap Elite Barbarians The Log Electro Wizard Archer Queen
Elite Barbarians Witch
Firecracker Witch
Elite Barbarians Witch Electro Wizard Zap Firecracker The Log Archer Queen
Zap Firecracker Elite Barbarians Witch The Log Electro Wizard Archer Queen
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap The Log Electro Wizard
Zap Firecracker Archer Queen
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Witch The Log
Firecracker The Log
Zap Firecracker The Log Electro Wizard
Zap Firecracker Witch The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Witch
Witch
Firecracker The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Elite Barbarians
Zap The Log
Zap Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard Witch
Zap Firecracker Witch Electro Wizard Archer Queen
The Log
Firecracker Electro Wizard
The Log Zap Firecracker
Zap Archer Queen
Firecracker Elite Barbarians Archer Queen
Zap Firecracker Elite Barbarians Witch The Log Electro Wizard Archer Queen
Firecracker Zap Witch Electro Wizard Archer Queen
Zap Firecracker Witch The Log Electro Wizard Archer Queen
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: