My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Cannon Cart Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Cannon Cart Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Inferno Dragon
Giant Snowball
Flying Machine Guards Baby Dragon Inferno Dragon
Zap
Flying Machine Guards Cannon Cart Inferno Dragon
Barbarian Barrel
Guards Cannon Cart Royal Ghost
The Log
Guards Cannon Cart
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Guards Baby Dragon Cannon Cart Royal Ghost Inferno Dragon
Fireball
Flying Machine Baby Dragon Cannon Cart Inferno Dragon
Poison
Flying Machine Guards
Lightning
Baby Dragon Cannon Cart Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Royal Ghost Flying Machine Baby Dragon Inferno Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Royal Ghost Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Flying Machine Guards Baby Dragon Royal Ghost Mega Knight
Flying Machine
Zap Baby Dragon Cannon Cart Royal Ghost Mega Knight
Guards
Zap
Baby Dragon
Zap Flying Machine Cannon Cart Inferno Dragon Mega Knight
Cannon Cart
Zap Flying Machine Baby Dragon Royal Ghost
Royal Ghost
Zap Flying Machine Cannon Cart Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Zap Flying Machine Baby Dragon Royal Ghost

Defense Synergies 1 19

Zap
Mega Knight Flying Machine Guards Baby Dragon Cannon Cart Royal Ghost Inferno Dragon
Flying Machine
Zap Guards Baby Dragon Cannon Cart Royal Ghost Mega Knight
Guards
Zap Flying Machine Baby Dragon Cannon Cart
Baby Dragon
Zap Flying Machine Guards Cannon Cart Inferno Dragon Mega Knight
Cannon Cart
Zap Flying Machine Guards Baby Dragon Royal Ghost
Royal Ghost
Zap Flying Machine Cannon Cart Mega Knight
Inferno Dragon
Zap Baby Dragon Mega Knight
Mega Knight
Zap Flying Machine Baby Dragon Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Flying Machine Baby Dragon
Inferno Dragon Zap Flying Machine Cannon Cart Mega Knight
Mega Knight Cannon Cart Inferno Dragon
Inferno Dragon Guards Cannon Cart Mega Knight
Mega Knight
Zap Flying Machine Guards Baby Dragon Cannon Cart Royal Ghost Mega Knight
Inferno Dragon Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Cannon Cart Mega Knight
Inferno Dragon
Guards Cannon Cart Royal Ghost Mega Knight
Guards Zap Flying Machine Baby Dragon Cannon Cart Royal Ghost Mega Knight
Inferno Dragon Zap Flying Machine Baby Dragon
Mega Knight Zap Flying Machine Guards Cannon Cart
Mega Knight Zap Guards Baby Dragon Cannon Cart Royal Ghost
Inferno Dragon Cannon Cart Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Cannon Cart
Mega Knight Zap Flying Machine Guards Baby Dragon Cannon Cart Royal Ghost
Zap Baby Dragon Flying Machine Guards Cannon Cart Royal Ghost Inferno Dragon Mega Knight
Cannon Cart Inferno Dragon
Royal Ghost Mega Knight Flying Machine Guards Baby Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Cannon Cart Royal Ghost
Zap Flying Machine Baby Dragon Cannon Cart Royal Ghost Inferno Dragon Mega Knight
Guards Mega Knight Zap Cannon Cart
Guards Mega Knight Zap Cannon Cart
Guards Cannon Cart Inferno Dragon Mega Knight
Zap Flying Machine Baby Dragon
Guards Flying Machine Cannon Cart
Mega Knight Cannon Cart Inferno Dragon
Zap Mega Knight Flying Machine Baby Dragon Cannon Cart Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Flying Machine Guards Cannon Cart
Mega Knight Zap Guards
Cannon Cart Mega Knight Guards
Flying Machine Baby Dragon Cannon Cart Mega Knight
Guards Zap Flying Machine Baby Dragon Cannon Cart Inferno Dragon
Mega Knight Zap Flying Machine Baby Dragon Cannon Cart Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Baby Dragon Royal Ghost
Zap Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon Cannon Cart
Cannon Cart Flying Machine Guards
Zap Baby Dragon Mega Knight
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine
Guards
Zap Flying Machine Cannon Cart
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Cannon Cart
Flying Machine Baby Dragon Cannon Cart
Zap Flying Machine Baby Dragon Cannon Cart
Zap Flying Machine Baby Dragon Cannon Cart
Flying Machine Baby Dragon Cannon Cart Mega Knight
Zap Flying Machine Baby Dragon Mega Knight
Zap Flying Machine Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Flying Machine Baby Dragon Cannon Cart
Zap Baby Dragon Mega Knight
Inferno Dragon
Zap Flying Machine Baby Dragon Royal Ghost
Zap Flying Machine Baby Dragon Mega Knight
Zap Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Guards
Zap Mega Knight
Zap
Mega Knight
Zap Flying Machine Guards Cannon Cart
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Cannon Cart Mega Knight
Zap Flying Machine Baby Dragon
Zap
Flying Machine Cannon Cart Mega Knight
Zap Flying Machine Guards Baby Dragon
Zap Flying Machine
Zap Flying Machine Baby Dragon Cannon Cart Royal Ghost Mega Knight

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