My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Night Witch
Giant Snowball
Flying Machine Hog Rider Skeleton Army Night Witch
Zap
Flying Machine Inferno Tower Skeleton Army Night Witch
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard Night Witch
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Flying Machine Skeleton Army Night Witch
Royal Delivery
Flying Machine Hog Rider Skeleton Army Electro Wizard Night Witch
Fireball
Flying Machine Hog Rider Inferno Tower Skeleton Army Electro Wizard Night Witch
Poison
Flying Machine Inferno Tower Skeleton Army Electro Wizard Night Witch
Lightning
Inferno Tower Electro Wizard Night Witch
Rocket
Hog Rider Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Flying Machine Hog Rider Freeze Electro Wizard Night Witch Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Flying Machine Hog Rider

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Flying Machine Freeze Night Witch
Flying Machine
Zap Hog Rider
Hog Rider
Zap Freeze Flying Machine Electro Wizard
Inferno Tower
Skeleton Army
Freeze
Hog Rider Zap
Electro Wizard
Zap Hog Rider
Night Witch
Zap

Defense Synergies 3 12

Zap
Electro Wizard Flying Machine Inferno Tower Skeleton Army Night Witch
Flying Machine
Zap Inferno Tower Skeleton Army Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Zap Flying Machine Night Witch
Skeleton Army
Inferno Tower Zap Flying Machine Freeze Electro Wizard
Freeze
Skeleton Army Electro Wizard
Electro Wizard
Zap Inferno Tower Flying Machine Skeleton Army Freeze Night Witch
Night Witch
Zap Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Zap Flying Machine Electro Wizard Night Witch
Inferno Tower Skeleton Army Freeze Electro Wizard Night Witch
Inferno Tower Skeleton Army Night Witch Electro Wizard
Skeleton Army
Skeleton Army Freeze Zap Flying Machine Electro Wizard Night Witch
Inferno Tower Electro Wizard Zap Flying Machine Freeze Night Witch
Zap Flying Machine Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Night Witch
Skeleton Army Inferno Tower Electro Wizard Night Witch
Skeleton Army Electro Wizard Zap Flying Machine Freeze Night Witch
Inferno Tower Zap Flying Machine Electro Wizard Night Witch
Inferno Tower Skeleton Army Night Witch Zap Flying Machine Freeze Electro Wizard
Skeleton Army Zap Freeze Electro Wizard Night Witch
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Freeze Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Night Witch
Zap Flying Machine Skeleton Army Electro Wizard Night Witch
Zap Freeze Flying Machine Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Flying Machine Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Electro Wizard
Electro Wizard Zap Flying Machine
Skeleton Army Zap Inferno Tower Electro Wizard
Skeleton Army Zap Inferno Tower Electro Wizard Night Witch
Inferno Tower Skeleton Army Night Witch
Zap Flying Machine Freeze Electro Wizard
Skeleton Army Flying Machine Inferno Tower Electro Wizard Night Witch
Inferno Tower Skeleton Army
Zap Freeze Electro Wizard Flying Machine Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Flying Machine Inferno Tower
Skeleton Army Zap Electro Wizard
Skeleton Army Inferno Tower Night Witch
Flying Machine Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Flying Machine Freeze Night Witch
Zap Flying Machine Inferno Tower Freeze Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze
Zap Flying Machine Electro Wizard
Flying Machine
Flying Machine Freeze
Zap
Zap Flying Machine Freeze
Flying Machine
Zap Flying Machine Freeze
Zap Flying Machine
Electro Wizard Night Witch
Zap Flying Machine Electro Wizard
Zap Flying Machine
Flying Machine
Flying Machine Freeze
Zap Flying Machine
Zap Flying Machine
Flying Machine
Freeze
Night Witch
Zap Flying Machine Electro Wizard
Zap Flying Machine
Night Witch
Zap Flying Machine
Zap Freeze
Zap Flying Machine Electro Wizard
Zap Flying Machine
Zap
Zap Flying Machine Electro Wizard Night Witch
Zap Electro Wizard Flying Machine Freeze
Night Witch
Zap Night Witch
Zap Freeze Electro Wizard
Zap Electro Wizard Flying Machine Skeleton Army Freeze Night Witch
Zap Flying Machine Electro Wizard
Freeze
Flying Machine Electro Wizard
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Freeze Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Freeze Electro Wizard

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