My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace Zappies
Zap
Bats Firecracker Furnace Zappies
Barbarian Barrel
Firecracker Furnace Zappies
The Log
Firecracker Mini P.E.K.K.A Hog Rider Furnace Zappies
Earthquake
Firecracker Hog Rider Furnace Zappies
Arrows
Bats Firecracker Furnace Zappies
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Zappies
Fireball
Firecracker Hog Rider Furnace Zappies
Poison
Bats Firecracker Furnace Zappies
Lightning
Mini P.E.K.K.A Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Mini P.E.K.K.A Hog Rider Furnace Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Hog Rider Bats Mini P.E.K.K.A Furnace Zappies The Log
Firecracker
Zap Hog Rider Bats Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Bats Zap Firecracker Hog Rider Furnace The Log
Hog Rider
Bats Zap Firecracker The Log Mini P.E.K.K.A Furnace Zappies
Furnace
Zap Mini P.E.K.K.A Hog Rider
Zappies
Zap Firecracker Hog Rider
The Log
Hog Rider Zap Mini P.E.K.K.A

Defense Synergies 3 14

Bats
Zap Firecracker Mini P.E.K.K.A Zappies The Log
Zap
Mini P.E.K.K.A Bats Firecracker Furnace Zappies The Log
Firecracker
The Log Bats Zap Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Zap The Log Bats Firecracker Furnace
Hog Rider
Furnace
Zap Mini P.E.K.K.A Zappies
Zappies
Bats Zap Firecracker Furnace The Log
The Log
Firecracker Mini P.E.K.K.A Bats Zap Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Zappies The Log
Mini P.E.K.K.A Bats Zap Firecracker Furnace Zappies The Log
Mini P.E.K.K.A Furnace Bats Zappies
Mini P.E.K.K.A Bats Firecracker Furnace Zappies
Firecracker Mini P.E.K.K.A The Log
The Log Bats Zap Firecracker Furnace Zappies
Bats Furnace Zap Firecracker Zappies
Zap The Log
Mini P.E.K.K.A Zappies Furnace
Firecracker Mini P.E.K.K.A Zappies
Bats Zap Firecracker Furnace Zappies The Log
Bats Zap Firecracker Furnace Zappies
Mini P.E.K.K.A Furnace Bats Zap Zappies The Log
Bats Zap Firecracker Mini P.E.K.K.A Furnace Zappies The Log
Mini P.E.K.K.A Furnace Zappies
Zap Mini P.E.K.K.A Furnace Zappies The Log
Bats Firecracker Mini P.E.K.K.A Furnace Zappies
Bats Zap Firecracker Furnace Zappies The Log
Zap Furnace The Log Bats Firecracker Zappies
Mini P.E.K.K.A Zappies
Bats Firecracker Mini P.E.K.K.A Furnace Zappies The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace Zappies
Zap Firecracker Mini P.E.K.K.A The Log
Zappies Bats Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Bats Zap Zappies The Log
Mini P.E.K.K.A Zappies
Firecracker Furnace Bats Zap Zappies
Mini P.E.K.K.A Bats Furnace Zappies
Mini P.E.K.K.A Zappies
Zap Bats Firecracker Mini P.E.K.K.A Zappies The Log
Zappies
Bats Mini P.E.K.K.A Zappies
Zap The Log
Mini P.E.K.K.A Zappies
Firecracker Furnace Zappies
Zappies Bats Zap Firecracker Mini P.E.K.K.A Furnace The Log
Bats Zap Firecracker Mini P.E.K.K.A Zappies The Log
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker Furnace The Log
Firecracker Bats Zap Furnace
Firecracker Furnace The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker Furnace The Log
Zap Firecracker Furnace The Log
Firecracker Furnace The Log
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Furnace
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Bats Zap Firecracker Furnace
Zap Bats Firecracker Zappies
Mini P.E.K.K.A
Zap The Log
Zap Firecracker Zappies
Firecracker The Log
Zap Bats Zappies
Zap Firecracker Zappies
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker Zappies The Log
Firecracker Bats Zap Zappies
Zap Firecracker The Log
Firecracker

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