My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Furnace P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Furnace
Zap
Firecracker Battle Ram Furnace Bandit
Barbarian Barrel
Firecracker Battle Ram Furnace Royal Ghost Bandit Electro Wizard
The Log
Firecracker Battle Ram Furnace Bandit
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Firecracker Battle Ram Furnace Bandit Electro Wizard
Poison
Firecracker Furnace Electro Wizard
Lightning
Battle Ram Furnace Bandit Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Ghost Bandit Battle Ram Furnace Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Royal Ghost Bandit

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Furnace Royal Ghost Bandit
Firecracker
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Firecracker Furnace P.E.K.K.A Royal Ghost Electro Wizard
Furnace
Zap Battle Ram P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Zap Electro Wizard Firecracker Battle Ram Furnace
Royal Ghost
Zap Battle Ram Furnace Bandit Electro Wizard
Bandit
Battle Ram Zap Firecracker Furnace Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 1 14

Zap
Electro Wizard Firecracker Furnace P.E.K.K.A Royal Ghost Bandit
Firecracker
Zap P.E.K.K.A Bandit Electro Wizard
Battle Ram
Furnace
Zap Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Royal Ghost
Zap Furnace Electro Wizard
Bandit
Zap Firecracker Furnace Electro Wizard
Electro Wizard
Zap Firecracker Furnace P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Furnace Bandit Electro Wizard
Furnace P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Firecracker Furnace Bandit Electro Wizard
Firecracker P.E.K.K.A
Zap Firecracker Furnace Royal Ghost Bandit Electro Wizard
Furnace Electro Wizard Zap Firecracker
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Furnace
Firecracker Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Firecracker Furnace Royal Ghost Bandit
Zap Firecracker Furnace Electro Wizard
Furnace P.E.K.K.A Zap Bandit Electro Wizard
Zap Firecracker Furnace P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Furnace Bandit Electro Wizard
Zap Furnace P.E.K.K.A Bandit Electro Wizard
Firecracker Furnace P.E.K.K.A Electro Wizard
Zap Firecracker Furnace Royal Ghost Bandit Electro Wizard
Zap Furnace Firecracker Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Firecracker Furnace P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Royal Ghost
P.E.K.K.A Bandit Zap Furnace Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Furnace Zap Electro Wizard
P.E.K.K.A Furnace Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Bandit
Firecracker Furnace
Electro Wizard Zap Firecracker Furnace P.E.K.K.A
Zap Firecracker P.E.K.K.A Royal Ghost Electro Wizard
Zap Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Bandit
Firecracker Zap Royal Ghost Bandit Electro Wizard
Bandit
Firecracker
Zap Firecracker Furnace
Firecracker Zap Furnace
Firecracker Furnace
Zap Firecracker
Zap Firecracker Bandit
Electro Wizard
Firecracker Zap Bandit Electro Wizard
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker Furnace
Zap Firecracker Furnace Bandit
Firecracker Furnace Bandit
Zap Firecracker Bandit Electro Wizard
Zap Firecracker
Zap
Zap Firecracker Furnace
Firecracker Zap Royal Ghost Bandit Electro Wizard
Zap Bandit
Zap Firecracker Bandit
Zap Firecracker Furnace Electro Wizard
Zap Electro Wizard Firecracker
Zap Bandit
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Bandit
Zap Firecracker Electro Wizard
Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Firecracker

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