My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Furnace Baby Dragon Balloon
Zap
Furnace Balloon
Barbarian Barrel
Furnace Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Baby Dragon Balloon P.E.K.K.A Electro Wizard
Fireball
Furnace Baby Dragon Balloon Electro Wizard
Poison
Furnace Balloon Electro Wizard
Lightning
Furnace Baby Dragon Balloon Electro Wizard
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Furnace Baby Dragon Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Furnace

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Electro Wizard Furnace Baby Dragon The Log
Furnace
Zap Baby Dragon Balloon P.E.K.K.A
Tornado
Zap Baby Dragon P.E.K.K.A Balloon The Log
Baby Dragon
Tornado Zap Furnace Balloon P.E.K.K.A Electro Wizard
Balloon
Zap Furnace Tornado Baby Dragon The Log Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Furnace Baby Dragon The Log
The Log
Zap Tornado Balloon P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Baby Dragon Balloon

Defense Synergies 3 15

Zap
Electro Wizard Furnace Tornado Baby Dragon P.E.K.K.A The Log
Furnace
Zap Tornado Baby Dragon Electro Wizard
Tornado
P.E.K.K.A Zap Furnace Baby Dragon The Log Electro Wizard
Baby Dragon
Zap Furnace Tornado P.E.K.K.A The Log
Balloon
P.E.K.K.A
Tornado The Log Zap Baby Dragon Electro Wizard
The Log
P.E.K.K.A Zap Tornado Baby Dragon Electro Wizard
Electro Wizard
Zap Furnace Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log Electro Wizard
P.E.K.K.A Zap Furnace The Log Electro Wizard
Furnace Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Zap Furnace Baby Dragon Electro Wizard
Furnace Tornado Electro Wizard Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Tornado
Tornado Electro Wizard
Electro Wizard Zap Furnace Tornado Baby Dragon The Log
Zap Furnace Tornado Baby Dragon Electro Wizard
Furnace P.E.K.K.A Zap The Log Electro Wizard
Zap Furnace Tornado Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado Zap Furnace P.E.K.K.A The Log Electro Wizard
Furnace Tornado P.E.K.K.A Electro Wizard
Zap Furnace Tornado Baby Dragon The Log Electro Wizard
Zap Furnace Tornado Baby Dragon The Log Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Furnace Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Baby Dragon The Log
P.E.K.K.A Zap Furnace The Log Electro Wizard
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Furnace Zap Tornado Baby Dragon Electro Wizard
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Furnace Baby Dragon
Electro Wizard Zap Furnace Tornado Baby Dragon P.E.K.K.A The Log
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard
Zap Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Tornado Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Zap Furnace Baby Dragon The Log
Zap Furnace Tornado Baby Dragon
Furnace Tornado Baby Dragon The Log
The Log Zap Tornado Baby Dragon
The Log Zap Tornado
Tornado Electro Wizard
Zap Tornado The Log Electro Wizard
Zap Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Furnace Baby Dragon The Log
Zap Furnace Baby Dragon The Log
Furnace Baby Dragon The Log
Tornado
Zap Baby Dragon The Log Electro Wizard
Zap Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Zap Baby Dragon The Log
Zap Tornado The Log Furnace Baby Dragon
The Log Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Zap Furnace Tornado Baby Dragon Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard
Zap Tornado Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon The Log Electro Wizard
P.E.K.K.A

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