My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Balloon X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Balloon
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Balloon X-Bow
Barbarian Barrel
Goblin Gang Wizard X-Bow Electro Wizard
The Log
Goblin Gang X-Bow
Earthquake
Goblin Gang X-Bow
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Baby Dragon Balloon Electro Wizard
Fireball
Goblin Gang Wizard Baby Dragon Balloon X-Bow Electro Wizard
Poison
Goblin Gang Wizard Balloon X-Bow Electro Wizard
Lightning
Wizard Baby Dragon Balloon X-Bow Electro Wizard
Rocket
Wizard Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Baby Dragon Electro Wizard Giant Wizard Balloon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Baby Dragon Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon X-Bow Electro Wizard Baby Dragon
Goblin Gang
Giant Baby Dragon Balloon X-Bow
Giant
Zap Goblin Gang Wizard Baby Dragon Balloon Electro Wizard
Wizard
Giant Balloon
Baby Dragon
Zap Goblin Gang Giant Balloon Electro Wizard
Balloon
Zap Goblin Gang Giant Wizard Baby Dragon Electro Wizard
X-Bow
Zap Goblin Gang
Electro Wizard
Zap Giant Baby Dragon Balloon

Defense Synergies 1 7

Zap
Electro Wizard Goblin Gang Baby Dragon X-Bow
Goblin Gang
Zap X-Bow Electro Wizard
Giant
Wizard
Electro Wizard
Baby Dragon
Zap
Balloon
X-Bow
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Goblin Gang Wizard X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon X-Bow Electro Wizard
Zap Goblin Gang X-Bow Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
X-Bow
Goblin Gang Zap Baby Dragon X-Bow Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Baby Dragon X-Bow
Zap Baby Dragon X-Bow Electro Wizard
Goblin Gang X-Bow
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Zap Wizard Baby Dragon X-Bow
Zap Goblin Gang Wizard Baby Dragon Electro Wizard
Zap Goblin Gang Wizard X-Bow Electro Wizard
Wizard Zap Goblin Gang Baby Dragon X-Bow Electro Wizard
Goblin Gang X-Bow Electro Wizard
Zap Goblin Gang X-Bow Electro Wizard
Wizard Goblin Gang X-Bow Electro Wizard
Zap Goblin Gang Wizard Baby Dragon X-Bow Electro Wizard
Zap Wizard Baby Dragon Electro Wizard
Electro Wizard
Goblin Gang Wizard Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap X-Bow Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Baby Dragon X-Bow
Goblin Gang Zap Electro Wizard
Goblin Gang Zap X-Bow Electro Wizard
Goblin Gang
Wizard Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Electro Wizard
Zap Electro Wizard Baby Dragon X-Bow
Goblin Gang
Zap Electro Wizard
Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Electro Wizard Zap Baby Dragon X-Bow
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon X-Bow
Zap Baby Dragon X-Bow Electro Wizard
Baby Dragon X-Bow
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
X-Bow Zap Wizard Baby Dragon
Zap Wizard X-Bow
Goblin Gang X-Bow Electro Wizard
Zap Wizard X-Bow Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon X-Bow
Zap Baby Dragon X-Bow
X-Bow Zap Wizard Baby Dragon
Wizard Baby Dragon X-Bow
Zap Wizard Baby Dragon X-Bow Electro Wizard
Zap Wizard Baby Dragon X-Bow
Baby Dragon X-Bow
Wizard
X-Bow
Zap Baby Dragon X-Bow
Zap Wizard Baby Dragon
X-Bow Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon X-Bow
Zap Baby Dragon X-Bow
Zap Wizard Baby Dragon X-Bow Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard X-Bow
Zap Electro Wizard
Wizard
Zap Electro Wizard Goblin Gang X-Bow
Zap Wizard Baby Dragon Electro Wizard
Goblin Gang Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
Zap Goblin Gang Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon X-Bow Electro Wizard
Wizard

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