My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Wizard
The Log
Fisherman
Earthquake
Arrows
Royal Delivery
Wizard Fisherman
Fireball
Wizard Fisherman
Poison
Wizard Fisherman Phoenix
Lightning
Wizard Fisherman Phoenix Monk
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Void Fisherman Phoenix Giant Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Void Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Void Fisherman Phoenix
Giant
Zap Rage Wizard Void Fisherman
Wizard
Giant Rage
Rage
Giant Wizard Phoenix
Void
Zap Giant
Fisherman
Zap Giant
Phoenix
Monk Zap Rage
Monk
Phoenix

Defense Synergies 0 5

Zap
Void Fisherman Phoenix
Giant
Wizard
Rage
Void
Zap
Fisherman
Zap Monk
Phoenix
Zap Monk
Monk
Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void
Zap Fisherman Phoenix Monk
Fisherman Void
Fisherman Phoenix Monk
Monk
Zap
Zap Wizard Void Phoenix
Zap Void Phoenix Monk
Fisherman Phoenix
Fisherman Phoenix
Zap Wizard Fisherman
Zap Wizard Phoenix
Zap Wizard
Wizard Zap
Phoenix
Monk Zap Fisherman
Wizard Fisherman
Zap Wizard Fisherman
Zap Wizard Fisherman
Fisherman Phoenix
Wizard Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void Fisherman
Void Zap Wizard Fisherman Phoenix Monk
Zap Fisherman
Zap Fisherman Phoenix Monk
Fisherman Phoenix
Wizard Zap Monk
Void Phoenix
Fisherman Phoenix
Zap Void Phoenix Monk
Phoenix
Phoenix
Monk Zap Void Phoenix
Wizard
Wizard
Phoenix Zap Fisherman Monk
Zap Wizard Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Monk
Void Monk Zap Fisherman
Void
Void
Wizard Zap
Wizard Zap Monk
Wizard
Zap Wizard
Void Monk Zap Wizard Fisherman
Void Fisherman
Void Monk Zap Wizard Fisherman
Void Monk Zap Wizard
Void Fisherman
Void Fisherman Monk
Zap Fisherman
Zap Wizard
Wizard
Monk
Fisherman
Void Zap Wizard Fisherman Monk
Zap Wizard Monk
Void Monk
Wizard Void
Void Fisherman Monk
Zap Void Monk
Zap Wizard
Fisherman
Void Zap Wizard Fisherman Monk
Void Zap Wizard Fisherman Monk
Void Zap Fisherman
Zap Wizard
Zap Wizard Void
Void
Void Zap Wizard
Zap Void Monk
Wizard Monk
Zap Void
Zap Wizard Monk
Void Wizard
Zap Wizard
Void Monk Zap
Zap
Zap Void
Void Zap Monk

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